Tempust85 Posted December 25, 2013 Posted December 25, 2013 Would be pretty nice to have jiggle bones that you can add per player model (not per animation set) for things like hair, pouches and anything else that doesn't require collision against other objects. Examples of jiggle bones in source engine: It's important to note that jiggle bones don't have collision at all (or at least not in source engine).
eezstreet Posted December 25, 2013 Posted December 25, 2013 I'm concerned that the Ghoul2 format won't allow for stuff like this, and other formats (IQM, etc) aren't really being widely supported by the project (supporting models on a per-renderer basis is a bit odd), so I kinda doubt that this will be picked up. I'd say wait and see what @@Xycaleth does with the ragdoll stuff in rend2 Tempust85 likes this
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