Dusty Posted December 23, 2013 Posted December 23, 2013 So normally you need the CD to play the game. And I know having any game-related assets distributed with OpenJK is a no-no, but, IIRC, as long as you still need the CD to play the game, then wouldn't that not be a problem, as you couldn't just download in theory all the game assets and OpenJK and be able to play?
MoonDog Posted December 23, 2013 Posted December 23, 2013 No one at OpenJK is liable for the way a person chooses to download or install their assets. Omicron likes this
Futuza Posted December 23, 2013 Posted December 23, 2013 Its not our responsibility if the owner chooses to violate the law and obtain the assets illegally. Omicron likes this
ensiform Posted December 23, 2013 Posted December 23, 2013 You're expected to have a legitimate version of the assets, if you don't thats your moral choice. However, some check for assets or cd might come in the installer. There's simply absolutely no reason to keep checking for CD in this day in age to be in the drive and have it cause random errors if you use a no-cd. These were some of the first things we removed because its annoying as hell, especially when developing and would likely have triggered the anti-tampering with custom builds anyway, because of a different executable checksum and memory location. Omicron likes this
Dusty Posted December 23, 2013 Author Posted December 23, 2013 I guess what I was saying was, if the CD check was left in, would that make it more non-illegal for OpenJK to have any modded asset files? (I'm not talking distributing the game's assets or anything, but just if OpenJK included say a fixed .glm, NPC, or things like that)
ensiform Posted December 23, 2013 Posted December 23, 2013 Correct, you can't do that. (And having the cd check still there, would not make a bit of difference) NPC files are released under GPL though so, those you can. See the files here that were released under GPL:https://github.com/jedis/jediacademy/tree/master/base
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