Asgarath83 Posted October 25, 2013 Share Posted October 25, 2013 I wanted try to do an animation alternative for the force grip 3 (for enemy gripped not for player)my mod is like gameplay of legacy of kain, defiance, so the power FP_GRIP is pratically the telekinesis of vampires in the mod.after changed the shader of grip in the hand of the vampire and the sound of grip loop, i got in animation.cfgand make a substitution:the BOTH_CHOKE1 animation has the parameter of the BOTH_PULLED_IN_AIR_F animation, so enemy when is grabbed not take his neck with the hand but is wriggling.... lol, is very fun.after in animevent i add this entrance on the Upperevents. BOTH_CHOKE1 AEV_EFFECT 0 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 1 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 2 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 3 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 4 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 5 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 6 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 7 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 8 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 9 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 10 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 11 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 12 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 13 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 14 force/tk.efx *chestg 0 BOTH_CHOKE1 AEV_EFFECT 15 force/tk.efx *chestg 0 force/tk is a new effect i maked for telekines, is a green aura around the body, an effect like the force rage effect getted on the body on a grabbed victim.who is the trouble? the troulbe is that after i edited the animevents files the animation not go more on loop but at the end frame not looping by first how should do, (before i do this editation was working)and the effect is played only on the first cycle after the load of the map.Someone can explain why that's happening and how can i solve?thanks. Link to comment
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