Tempust85 Posted October 7, 2013 Posted October 7, 2013 Ok so wierd bug. Human merc gets its sounds switched to the Stormtroopers when enabling 'message' (which makes him drop a security/goodie key upon death) on the entity. Has anyone else noticed this?
Circa Posted October 7, 2013 Posted October 7, 2013 Yes. In t2_rancor when you go to clear the path to the tunnel, the human merc standing there with the key, next to the door that it unlocks, is like that. Just realized how ridiculously mindless that is to have the guy with the key standing in front of it. Yet another flaw in the development process where they decided to make the campaign the easiest game ever made.
Tempust85 Posted October 7, 2013 Author Posted October 7, 2013 Oh good, that means I didn't screw up my code lol. *hunts for what's causing the sound switch*
Circa Posted October 7, 2013 Posted October 7, 2013 Oh good, that means I didn't screw up my code lol. *hunts for what's causing the sound switch*I think it's actually just the NPC file, is it not? Can't remember if I actually fixed it myself or not.
Tempust85 Posted October 7, 2013 Author Posted October 7, 2013 Yeah, was a NPC script issue. human_merc_key had stormtrooper sounds assigned for some reason, and there was a double up of NPCs in the file. Circa and therfiles like this
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