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bot routes and doors/elevators


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* I know how create a waypoint path but what is exactly the command for press the switch to open a door?: https://dl.dropbox.com/s/qoln5lq8obipxgf/1.jpg https://dl.dropbox.com/s/49xr3vd3n8zq0f1/3.jpg

 

* Also, there is a command for press the switch and then wait before the door is open?, Once you press this switch you must wait a few moments for this door to open and I dont want the bots stuck at this door https://dl.dropbox.com/s/ws2w61td9rwuu86/4.jpg

 

* And what is the command to press the switch and wait until the elevator arrives? https://dl.dropbox.com/s/7hv0ungwqc4g7ql/2.jpg

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* I know how create a waypoint path but what is exactly the command for press the switch to open a door?: https://dl.dropbox.com/s/qoln5lq8obipxgf/1.jpg https://dl.dropbox.com/s/49xr3vd3n8zq0f1/3.jpg

I think someone once mentioned bots basically run around hammering the use button.

 

I think you can flag waypoints as "wait until there's something below here before going here" so they wait for elevators but I never tried that myself.

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  • 2 weeks later...

I think its addflagged f (for function)

Bots will auto press useable things when they go near them.

 

 

 

j - The bot will jump while trying to get to this waypoint.
d - The bot will crouch while trying to get to this waypoint.
c - A camping/sniping point, the bot will often stand here if it has camping properties.
x - Same as 'c', except the bot will crouch while camping.
f - Wait for a func brush underneath this point before moving onto it. This is useful for elevators, moving platforms, and other such items so that the bot will wait until the object is under the point before advancing.
x - This creates a one-way forward point. The bot will travel past this point, but when reversing on the trail, once he reaches it he will turn back and go forward again. This is a good last resort if you want the bot to jump off a tall ledge he can't get back up. However, use these points sparingly, as they make the bot much less efficient in getting places.
y - This creates a one-way backward point. Same principle as the above, except the bot will only pass this point when following a trail in reverse order (5, 4, 3, etc).
n - The bot will not perform visibility checks when moving to this point. Should also be used sparingly, as the bot can easily get stuck when moving to these if something prevents it from getting there.
m - Sort of reversed from 'f'. The bot will only move here if there is NOT a func brush underneath this point.

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