ensiform Posted September 17, 2013 Posted September 17, 2013 - vid_restart seems to cause a heap of issues with ghoul2 code and these need to be resolved. (MAJOR)- Dedicated should be allowed from main exe again maybe? (Possibly linked to fixing vid_restart and adding game_restart)- sound issues on siege should be looked at @ github issue tracker.- snd_restart should probably do a vid_restart once that's fixed if we can make it work correctly so that it restarts cgame.- game_restart is now needed from ioq3 because fs_game has always been CVAR_INIT but, it was glitched before where you could set it on console. This is a major code change to server and client so, it may take some time.- some of the remaining straggling smaller issues on tracker.- deal with xinput being bad on windows or just remove it for now.- solve the shader parser issue or continue to make it be syntax checking.- 64 bit, probably needs most work in filesystem and windows support still. (Also need to disable the EAX/OpenAL code on Win64 as there does not exist 64-bit libs or binaries that will work with the code used by JA)
MoonDog Posted September 17, 2013 Posted September 17, 2013 I've got a server running the openjkded 24/7 on linux. There also seems to be an issue with player collision from time to time. Players passing through each other completely etc.
ensiform Posted September 17, 2013 Author Posted September 17, 2013 You dont need to report it here plzkthx.
MoonDog Posted September 17, 2013 Posted September 17, 2013 Oh. My bad. I just kind of thought a properly functioning ded might be cool for release. Sorry broeh.
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