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Having a problem opening/importing .map into GtkRadiant.


Go to solution Solved by CaptainCrazy,

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Posted

Well just as the title suggests i can't import a .map into the program and for some reason the directory points to my D drive yet JKA is installed on my C drive.

 

Any idea what's going on as i can't seem to figure it out, all of my brushes are convex, heck it's a mere simple room without even a doorway in it?

 

Granted i did make the map outside of the program but it is well known for being able to export .map files so i don't see the problem, maybe i need to save .map files in a specific location or something i don't know.

 

It's funny because when using the exact same plugin to export as .VMF (Hammer/Valve) it works like a charm but when i load .map into Radiant nothing comes up.

 

I am a bit new to mapping for JKA so maybe i'm doing something wrong i dunno.

 

Error log says this:

 

C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/hmmmmmmmmmmmmmm.map
0 primitive
0 entities

Posted

well since your getting "0 primitive" and "0 entities" can you post some of the "map code" here? (just open the map file in notepad or someother text edtior and put the first few lines in a post)

the plugin is mabye exporting the map file in half life format and not quake format (there is a difference using some editors)

 

example:

quake format:

 

 

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half life format:

 

 

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and vmf hammer format just for good measures:

 

 

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Posted

I did notice this last night and it is actually exporting in Half Life format...

 

{
"classname" "worldspawn"
"mapversion" "220"
"wad" "\sierra\half-life\valve\halflife.wad"

 

I don't know how to change it to use JKA but i know it can export for Quake, i'll try looking in the settings again...

Posted
  On 8/31/2013 at 7:44 PM, Delta_135 said:

if all else fails i do know a way to convert from half-life to quake and vice versa

 

 

I had thought about it but how much of the map/brushes would even remain intact?

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