CaptainCrazy Posted August 29, 2013 Share Posted August 29, 2013 Well just as the title suggests i can't import a .map into the program and for some reason the directory points to my D drive yet JKA is installed on my C drive. Any idea what's going on as i can't seem to figure it out, all of my brushes are convex, heck it's a mere simple room without even a doorway in it? Granted i did make the map outside of the program but it is well known for being able to export .map files so i don't see the problem, maybe i need to save .map files in a specific location or something i don't know. It's funny because when using the exact same plugin to export as .VMF (Hammer/Valve) it works like a charm but when i load .map into Radiant nothing comes up. I am a bit new to mapping for JKA so maybe i'm doing something wrong i dunno. Error log says this: C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/hmmmmmmmmmmmmmm.map0 primitive0 entities Link to comment
Futuza Posted August 30, 2013 Share Posted August 30, 2013 Uh...change the directory? Link to comment
CaptainCrazy Posted August 30, 2013 Author Share Posted August 30, 2013 Uh...change the directory?I already did that yesterday but it still doesn't solve the problem of nothing being imported. Link to comment
Delta_135 Posted August 30, 2013 Share Posted August 30, 2013 well since your getting "0 primitive" and "0 entities" can you post some of the "map code" here? (just open the map file in notepad or someother text edtior and put the first few lines in a post)the plugin is mabye exporting the map file in half life format and not quake format (there is a difference using some editors) example:quake format: // entity 0 { "_lightmapscale" "2" "classname" "worldspawn" // brush 0 { ( -2128 432 -3584 ) ( -2128 96 -3760 ) ( -2128 96 -3808 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2000 432 -3632 ) ( -2000 96 -3808 ) ( -2000 96 -3760 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2000 336 -3664 ) ( -2128 336 -3664 ) ( -2128 336 -3680 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2128 80 -3800 ) ( -2000 80 -3800 ) ( -2000 80 -3816 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2128 336 -3664 ) ( -2000 336 -3664 ) ( -2000 80 -3800 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2128 336 -3680 ) ( -2128 80 -3816 ) ( -2000 208 -3748 ) korriban/os_basic_pillar 0 0 0 0.250000 0.250000 0 0 0 } // brush 1 { ( -2160 80 -3816 ) ( -2160 -96 -3816 ) ( -1968 -96 -3816 ) korriban/os_basic_pillar 0 0 0 0.250000 0.250000 0 0 0 ( -1968 -96 -3800 ) ( -2160 -96 -3800 ) ( -2160 80 -3800 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -1968 80 -4120 ) ( -1968 80 -3752 ) ( -2160 80 -3752 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2000 -96 -4120 ) ( -2000 -96 -3752 ) ( -2000 80 -3752 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2160 -96 -4120 ) ( -2160 -96 -3752 ) ( -1968 -96 -3752 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2128 80 -4120 ) ( -2128 80 -3752 ) ( -2128 -96 -3752 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 } // brush 2 { ( -2000 -112 -3816 ) ( -1952 -112 -3840 ) ( -1952 80 -3840 ) korriban/os_basic_pillar 0 0 0 0.250000 0.250000 0 0 0 ( -1952 32 -3824 ) ( -1952 -96 -3824 ) ( -2000 -96 -3800 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2000 32 -3816 ) ( -1952 32 -3840 ) ( -1952 32 -3792 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -1952 -96 -3824 ) ( -1952 32 -3824 ) ( -1952 32 -3840 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2000 -96 -3768 ) ( -1952 -96 -3792 ) ( -1952 -96 -3840 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 ( -2000 32 -3800 ) ( -2000 -96 -3800 ) ( -2000 -96 -3816 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0 } half life format: { "mapversion" "220" "classname" "worldspawn" "detailmaterial" "detail/detailsprites" "detailvbsp" "detail.vbsp" "maxpropscreenwidth" "-1" "skyname" "militia_hdr" { ( -1024.000000 -1024.000000 -1024.000000 ) ( 1024.000000 -1024.000000 -1024.000000 ) ( 1024.000000 1024.000000 -1024.000000 ) null [ 1.000000 0.000000 0.000000 -16.000000 ] [ 0.000000 -1.000000 0.000000 48.000000 ] 0.000000 0.249027 0.249027 ( -1024.000000 1024.000000 -1016.000000 ) ( -1024.000000 -1024.000000 -1016.000000 ) ( -1024.000000 -1024.000000 -1024.000000 ) null [ 0.000000 1.000000 0.000000 -48.000000 ] [ 0.000000 0.000000 -1.000000 0.000000 ] 0.000000 0.249027 0.242424 ( 1024.000000 -1024.000000 -1024.000000 ) ( 1024.000000 -1024.000000 -1016.000000 ) ( 1024.000000 1024.000000 -1016.000000 ) null [ 0.000000 1.000000 0.000000 -48.000000 ] [ 0.000000 0.000000 -1.000000 0.000000 ] 0.000000 0.249027 0.242424 ( 1024.000000 1024.000000 -1024.000000 ) ( 1024.000000 1024.000000 -1016.000000 ) ( -1024.000000 1024.000000 -1016.000000 ) null [ 1.000000 0.000000 0.000000 -16.000000 ] [ 0.000000 0.000000 -1.000000 0.000000 ] 0.000000 0.249027 0.242424 ( -1024.000000 -1024.000000 -1016.000000 ) ( 1024.000000 -1024.000000 -1016.000000 ) ( 1024.000000 -1024.000000 -1024.000000 ) null [ 1.000000 0.000000 0.000000 -16.000000 ] [ 0.000000 0.000000 -1.000000 0.000000 ] 0.000000 0.249027 0.242424 ( 1024.000000 1024.000000 -1016.000000 ) ( 1024.000000 -1024.000000 -1016.000000 ) ( -1024.000000 -1024.000000 -1016.000000 ) null [ 1.000000 0.000000 0.000000 0.000000 ] [ 0.000000 -1.000000 0.000000 0.000000 ] 0.000000 0.250000 0.250000 } { ( 1024.000000 1024.000000 1024.000000 ) ( 1024.000000 -1024.000000 1024.000000 ) ( -1024.000000 -1024.000000 1024.000000 ) null [ 1.000000 0.000000 0.000000 -16.000000 ] [ 0.000000 -1.000000 0.000000 48.000000 ] 0.000000 0.249027 0.249027 ( -1024.000000 -1024.000000 1024.000000 ) ( -1024.000000 -1024.000000 1016.000000 ) ( -1024.000000 1024.000000 1016.000000 ) null [ 0.000000 1.000000 0.000000 -48.000000 ] [ 0.000000 0.000000 -1.000000 0.000000 ] 0.000000 0.249027 0.242424 ( 1024.000000 1024.000000 1016.000000 ) ( 1024.000000 -1024.000000 1016.000000 ) ( 1024.000000 -1024.000000 1024.000000 ) null [ 0.000000 1.000000 0.000000 -48.000000 ] [ 0.000000 0.000000 -1.000000 0.000000 ] 0.000000 0.249027 0.242424 ( -1024.000000 1024.000000 1016.000000 ) ( 1024.000000 1024.000000 1016.000000 ) ( 1024.000000 1024.000000 1024.000000 ) null [ 1.000000 0.000000 0.000000 -16.000000 ] [ 0.000000 0.000000 -1.000000 0.000000 ] 0.000000 0.249027 0.242424 ( 1024.000000 -1024.000000 1024.000000 ) ( 1024.000000 -1024.000000 1016.000000 ) ( -1024.000000 -1024.000000 1016.000000 ) null [ 1.000000 0.000000 0.000000 -16.000000 ] [ 0.000000 0.000000 -1.000000 0.000000 ] 0.000000 0.249027 0.242424 ( -1024.000000 -1024.000000 1016.000000 ) ( 1024.000000 -1024.000000 1016.000000 ) ( 1024.000000 1024.000000 1016.000000 ) null [ 1.000000 0.000000 0.000000 0.000000 ] [ 0.000000 -1.000000 0.000000 0.000000 ] 0.000000 0.250000 0.250000 } and vmf hammer format just for good measures: versioninfo { "editorversion" "400" "editorbuild" "5845" "mapversion" "28" "formatversion" "100" "prefab" "0" } visgroups { } viewsettings { "bSnapToGrid" "1" "bShowGrid" "1" "bShowLogicalGrid" "0" "nGridSpacing" "8" "bShow3DGrid" "0" } world { "id" "1" "mapversion" "28" "classname" "worldspawn" "detailmaterial" "detail/detailsprites" "detailvbsp" "detail.vbsp" "maxpropscreenwidth" "-1" "skyname" "militia_hdr" solid { "id" "13" side { "id" "18" "plane" "(-1024 -1024 -1024) (1024 -1024 -1024) (1024 1024 -1024)" "material" "TOOLS/TOOLSNODRAW" "uaxis" "[1 0 0 -16] 0.249027" "vaxis" "[0 -1 0 48] 0.249027" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "17" "plane" "(-1024 1024 1024) (-1024 -1024 1024) (-1024 -1024 -1024)" "material" "TOOLS/TOOLSNODRAW" "uaxis" "[0 1 0 -48] 0.249027" "vaxis" "[0 0 -1 0] 0.242424" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "16" "plane" "(1024 1024 -1024) (1024 -1024 -1024) (1024 -1024 1024)" "material" "TOOLS/TOOLSNODRAW" "uaxis" "[0 1 0 -48] 0.249027" "vaxis" "[0 0 -1 0] 0.242424" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "15" "plane" "(1024 1024 1024) (-1024 1024 1024) (-1024 1024 -1024)" "material" "TOOLS/TOOLSNODRAW" "uaxis" "[1 0 0 -16] 0.249027" "vaxis" "[0 0 -1 0] 0.242424" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "14" "plane" "(1024 -1024 -1024) (-1024 -1024 -1024) (-1024 -1024 1024)" "material" "TOOLS/TOOLSNODRAW" "uaxis" "[1 0 0 -16] 0.249027" "vaxis" "[0 0 -1 0] 0.242424" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "13" "plane" "(1016 1016 -1016) (1016 -1016 -1016) (-1016 -1016 -1016)" "material" "DEV/DEV_BLENDMEASURE" "uaxis" "[1 0 0 0] 0.25" "vaxis" "[0 -1 0 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } editor { "color" "0 200 141" "visgroupshown" "1" "visgroupautoshown" "1" } } Link to comment
CaptainCrazy Posted August 31, 2013 Author Share Posted August 31, 2013 I did notice this last night and it is actually exporting in Half Life format... {"classname" "worldspawn""mapversion" "220""wad" "\sierra\half-life\valve\halflife.wad" I don't know how to change it to use JKA but i know it can export for Quake, i'll try looking in the settings again... Link to comment
Delta_135 Posted August 31, 2013 Share Posted August 31, 2013 if all else fails i do know a way to convert from half-life to quake and vice versa Link to comment
CaptainCrazy Posted September 1, 2013 Author Share Posted September 1, 2013 if all else fails i do know a way to convert from half-life to quake and vice versa I had thought about it but how much of the map/brushes would even remain intact? Link to comment
Delta_135 Posted September 1, 2013 Share Posted September 1, 2013 only the brushes and entities patch meshes like curves and cylinders will be deleted Link to comment
Solution CaptainCrazy Posted September 1, 2013 Author Solution Share Posted September 1, 2013 Nevermind i found a working exporter Link to comment
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