Pande Posted August 16, 2013 Posted August 16, 2013 I stumbled upon this model while looking for other models. http://tf3dm.com/3d-model/altair-desmond-from-assassin39s-creed-i-89426.html tf3dm is well known for harboring ported models, such as this one from DICE/EA game Battlefield 3:http://tf3dm.com/3d-model/blackburn-14440.html However, this Altair model is not ripped from the game. I know this because when I (about 2 years ago or so?) was working on an Altair model for JKA I was looking at a ported model for reference. The texture map was all in one image, and the model was actually very low poly (although the game did tesselate it, as is common in games nowadays, for the cloth physics as well as general model smoothing). This model is a very, very well made remake and it has new textures and all that good jazz - best of all the author put it out there for whatever use people would like to put it to. I'm not myself interested in rigging and Lod'ing this, but if anyone is looking for a quick and easy project, there ya go. It will also need some edge and loop collapsing to make it a little more game friendly but it has great topology so that will be a 5 minute job to half the poly count. Circa likes this
Tempust85 Posted August 16, 2013 Posted August 16, 2013 Would be best to import the model into Zbrush and use the decimation master to create a more friendly game model. That, and use Zbrush to bake the textures. Not exactly a 5 minute job, but certainly should be rather quick.
Pande Posted August 17, 2013 Author Posted August 17, 2013 That could be done in just about any program, and I think results by hand edge loop collapsing would be better :S
Tempust85 Posted August 17, 2013 Posted August 17, 2013 Not really, it would be more time consuming for an almost exact same result. Have you ever used Zbrush's decimation master? The results are very decent compared to alot of other programs.
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