Jump to content

Open JK MP Crash


Recommended Posts

This has been working perfectly (not SP, SP has always crashed on map load for me)

However, today I loaded up OpenJK as usual, and it just crashes on the bootup screen. The only log that appears is this.

 

Ive tried re-downloading the binaries but same issue. Any ideas?

 

Problem Event Name:    BEX
  Application Name:    openjk.x86.exe
  Application Version:    1.0.0.0
  Application Timestamp:    51886065
  Fault Module Name:    StackHash_0a9e
  Fault Module Version:    0.0.0.0
  Fault Module Timestamp:    00000000
  Exception Offset:    00436e30
  Exception Code:    c0000005
  Exception Data:    00000008
  OS Version:    6.1.7601.2.1.0.256.1
  Locale ID:    2057
  Additional Information 1:    0a9e
  Additional Information 2:    0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:    0a9e
  Additional Information 4:    0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt
 

Link to comment

I did, I downloaded the newest ones to replace the original ones I had from a coupla weeks ago. Same crash. Its odd as it was working fine and now it crashes every time with all the binaries. Cant work it out. Normal jamp and jasp.exe work with no issues.

 

 

EDIT: Looks a rogue jpeg image saved as progressive instead of standard was causing the issue. Interestingly it was an editor only texture and is never loaded ingame,

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...