Jump to content

Linker errors w/ JK2 engine code.


Recommended Posts

Posted

Okay, so I'm using the visual studio 2012 and attempting to build the jk2 engine code just released a few days ago. I'm able to compile botlib, cgame, and game. However when I try to compile winded or jk2mp I get a ton of linker errors. Other than add a few casts to the code to shut the compiler up I haven't changed anything.

 

 

http://pastebin.com/isNwujuv

 

 

Copying the SetPlaneSignbits() function into the cm_load.cpp file fixes the first one, though seems really hacky...

 

Then for

1>be_ai_weight.obj : error LNK2001: unresolved external symbol "void __cdecl Q_strncpyz(char *,char const *,int)" (?Q_strncpyz@@YAXPADPBDH@Z)

Q_strncpyz is declared in q_shared.h and defined in q_shared.c. q_shared.h is included in the very first line of be_ai_weight.cpp?

 

Any help would be appreciated.

Posted

Dependencies change based on Visual Studio version. I'd recommend trying to compile with VS2003, or compiling the OpenJK version.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...