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Animated Weapon Issues


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Posted

I have been experimenting with the Z6 Rotary Cannon from Movie Battles II, and was able to replace the Imperial Heavy Repeater with it, but I can't get the animated portion of the weapon to function at all.  Everything else is perfect, and I have made my own slight modifications, ( sound and effects ) but the actual rotating part of the weapon doesn't work.  If anyone knows how to get the animations working correctly ( as they do in MBII ) please help me out.  

Here is a link to part the MBII site with screenshots, videos, and info on that particular weapon: 

http://www.desura.com/mods/movie-battles-ii/news/lets-try-spinning-thats-a-good-trick-animated-weapons


P.S. The info that it has on the site on making an animated weapon has been unhelpful to me so far... Also I was unable to get the third person player animations for holding the weapon.  It looks fine without them, but I would greatly appreciate it if someone had the animation.cfg containing the redone Heavy Repeater stance.

Posted

If it is in the .dlls, wouldn't it be possible to copy that portion of code from the original source code, and add it to a separate source code, (just used for the animations of the weapon) ?

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