zicmak Posted March 25, 2013 Posted March 25, 2013 As in, say I wanted to make a shader that always faced the camera, could they be used to do it?
mrwonko Posted March 25, 2013 Posted March 25, 2013 There's the deformvertexes autosprite shader keyword for camera-facing planes, used e.g. for flares. That what you're looking for?
zicmak Posted March 25, 2013 Author Posted March 25, 2013 I think that sounds about right... From what I could understand :unsure:
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