zicmak Posted March 25, 2013 Share Posted March 25, 2013 As in, say I wanted to make a shader that always faced the camera, could they be used to do it? Link to comment
mrwonko Posted March 25, 2013 Share Posted March 25, 2013 There's the deformvertexes autosprite shader keyword for camera-facing planes, used e.g. for flares. That what you're looking for? Link to comment
zicmak Posted March 25, 2013 Author Share Posted March 25, 2013 I think that sounds about right... From what I could understand :unsure: Link to comment
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