Tempust85 Posted March 10, 2013 Posted March 10, 2013 I've recompiled the dotXSI 3.0 3ds Max 6/7/8 exporter for 3ds Max 2011: http://www.sendspace.com/file/p6gy1h Refer to the readme.txt for installation. Tested with my Kyle 2.0, and he loads up ingame & modview perfectly. Changes: - Cleaned up the export dialog- Removed anything to do with morphs or animation (didn't work anyway) Now whether there is much use for this in the community, I have no idea but I though why not anyway lol.
minilogoguy18 Posted March 10, 2013 Posted March 10, 2013 Archangel is working on this as well, though I think he's aiming at more than just player models since the main problem with the older max exporters is animations don't work. You should just submit this as a jkhub download though, although I haven't really noticed anybody using 3ds max other than Inyri, most people are using Mod Tool and Blender since they're free.
Tempust85 Posted March 11, 2013 Author Posted March 11, 2013 I thought as much. Yeah Archangel is trying to get the animations to export out properly for the max 6/7/8 plugin. I just did a recompile for max 2011 just to see if I could lol.
minilogoguy18 Posted March 11, 2013 Posted March 11, 2013 It's still a good thing to have, he's keeping busy with some other projects but his project atm needs a fully functional exporter, hopefully he is able to pull it off.
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