Tempust85 Posted March 10, 2013 Share Posted March 10, 2013 I've recompiled the dotXSI 3.0 3ds Max 6/7/8 exporter for 3ds Max 2011: http://www.sendspace.com/file/p6gy1h Refer to the readme.txt for installation. Tested with my Kyle 2.0, and he loads up ingame & modview perfectly. Changes: - Cleaned up the export dialog- Removed anything to do with morphs or animation (didn't work anyway) Now whether there is much use for this in the community, I have no idea but I though why not anyway lol. Link to comment
minilogoguy18 Posted March 10, 2013 Share Posted March 10, 2013 Archangel is working on this as well, though I think he's aiming at more than just player models since the main problem with the older max exporters is animations don't work. You should just submit this as a jkhub download though, although I haven't really noticed anybody using 3ds max other than Inyri, most people are using Mod Tool and Blender since they're free. Link to comment
Tempust85 Posted March 11, 2013 Author Share Posted March 11, 2013 I thought as much. Yeah Archangel is trying to get the animations to export out properly for the max 6/7/8 plugin. I just did a recompile for max 2011 just to see if I could lol. Link to comment
minilogoguy18 Posted March 11, 2013 Share Posted March 11, 2013 It's still a good thing to have, he's keeping busy with some other projects but his project atm needs a fully functional exporter, hopefully he is able to pull it off. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now