brendhanbb Posted February 2, 2013 Posted February 2, 2013 okay i am curious i heard that if you put too many textures you can run into an issue where the map will not complie anymore. i honestly have several ideas but they are big ideas. and i am just wondering if anyone has actually made a map that was the limit of how much you put into it.
mrwonko Posted February 2, 2013 Posted February 2, 2013 I've run into limits regarding the total number of brushes before. You can only have so many. And if you try to do a -vis compile without actually preparing the map for that you can run into portal-related errors as well, I think I've seen that before.
Szico VII Posted February 2, 2013 Posted February 2, 2013 Ohhh wheeere to start? MAX_MAP_VERTS MAX_MAP_EDGES SAFE_MALLOC EXCEEDED MAX_MAP_BRUSHES Lightmap errors The list goes on...
brendhanbb Posted February 3, 2013 Author Posted February 3, 2013 thanks all for the advice i would like to think my map is not experencing any of those issues yet and hopefully wont. but agian thanks for telling me about stuff to look out for.
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