Kualan Posted January 8, 2013 Share Posted January 8, 2013 Hi guys, hope you can answer a query of mine. As many of you know, ModView allows you to open a JKA .glm player model and view any animations in-game play out in the software. This is great for modellers, animators and skinners to see the fruits of their work without having to test them in-game everytime. However, there appear to be some animations that I can't get to display in ModView, and was wondering if you guys could help. Specifically, crouch animations when holding a weapon. The game itself seems to accomplish these in-game by combining two different animations at once; in-game, when you crouch, the lower half of your body utilises the 'crouch' animation listed in ModView, as seen here: Whilst the upper half of the body utilises the appropriate animation for whichever weapon you are holding at the time, for example the sniper rifle: Is there any way to replicate this "combination" of animations in ModView? I've had a look around but can't find anything to indicate how to do this - the only lead I have is that it might involve the "multi-locking" mentioned when you right-click Sequences, but if that is so I can't figure out how to apply it. Link to comment
Solution Kualan Posted January 8, 2013 Author Solution Share Posted January 8, 2013 Typical! A problem plagues me for days and moments after posting this topic I find my answer! For those also looking for the answer here, read the 'Advanced Usage' section of this ModView tutorial by HapSlash: http://hapslash.tripod.com/jkii/modview.html Inyri likes this Link to comment
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