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JKAE - Crashing when loading into Hoth


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Posted

Hello fellow people.

Everytime i load into the Hoth mission the game crashes with the following error message

Screenshot2025-02-22002632.png.ddc1820a5f0f7a032a1459fb9a6a7271.png

Here is the crash log:

2025-02-22 00:21:01 ^3WARNING: Can't locate precache sound Line #48 of File 'ui/ingame.menu'
2025-02-22 00:21:01 Extended sound quality field to contain very high option.
2025-02-22 00:21:01 UI menu load time = 20 milli seconds
2025-02-22 00:21:01 ^3WARNING: Couldn't find image for shader gfx/mp/f_icon_lt_blinding
2025-02-22 00:21:01 ^3WARNING: Couldn't find image for shader gfx/mp/f_icon_dk_deadlysight
2025-02-22 00:21:01 ^3WARNING: Couldn't find image for shader gfx/mp/f_icon_lt_invulnerability
2025-02-22 00:21:07 ^1Z_Malloc(): Failed to alloc 268435456 bytes (TAG_TEMP_WORKSPACE) !!!!!
2025-02-22 00:21:07 ---------------------------------------------------------------------------
2025-02-22 00:21:07             Zone Tag     Bytes
2025-02-22 00:21:07             --------     -----
2025-02-22 00:21:07            HUNKALLOC  13559179 (12.93MB) in   1057 blocks (    12827 Bytes/block)
2025-02-22 00:21:07              FILESYS  48333603 (46.09MB) in     36 blocks (  1342600 Bytes/block)
2025-02-22 00:21:07           AMBIENTSET      7700 ( 0.00MB) in     55 blocks (      140 Bytes/block)
2025-02-22 00:21:07              G_ALLOC    139363 ( 0.13MB) in   1683 blocks (       82 Bytes/block)
2025-02-22 00:21:07              CLIENTS    260392 ( 0.24MB) in      2 blocks (   130196 Bytes/block)
2025-02-22 00:21:07                SMALL     32882 ( 0.03MB) in    995 blocks (       33 Bytes/block)
2025-02-22 00:21:07            MODEL_MD3    460804 ( 0.43MB) in     28 blocks (    16457 Bytes/block)
2025-02-22 00:21:07            MODEL_GLM   4866256 ( 4.64MB) in     24 blocks (   202760 Bytes/block)
2025-02-22 00:21:07            MODEL_GLA  13169011 (12.55MB) in     12 blocks (  1097417 Bytes/block)
2025-02-22 00:21:07               ICARUS     32605 ( 0.03MB) in    253 blocks (      128 Bytes/block)
2025-02-22 00:21:07              IMAGE_T     42416 ( 0.04MB) in    482 blocks (       88 Bytes/block)
2025-02-22 00:21:07          SND_RAWDATA      8192 ( 0.00MB) in      1 blocks (     8192 Bytes/block)
2025-02-22 00:21:07               GHOUL2    262144 ( 0.25MB) in      1 blocks (   262144 Bytes/block)
2025-02-22 00:21:07                  BSP   6446151 ( 6.14MB) in    565 blocks (    11409 Bytes/block)
2025-02-22 00:21:07        BSP_DISKIMAGE  13970616 (13.32MB) in      1 blocks ( 13970616 Bytes/block)
2025-02-22 00:21:07        ANIMATION_CFG     60000 ( 0.05MB) in     11 blocks (     5454 Bytes/block)
2025-02-22 00:21:07           POINTCACHE    301780 ( 0.28MB) in     10 blocks (    30178 Bytes/block)
2025-02-22 00:21:07               NEWDEL     32784 ( 0.03MB) in      1 blocks (    32784 Bytes/block)
2025-02-22 00:21:07              MINIZIP      2160 ( 0.00MB) in      9 blocks (      240 Bytes/block)
2025-02-22 00:21:07 ---------------------------------------------------------------------------
2025-02-22 00:21:07 
2025-02-22 00:21:07 The zone is using 101988038 bytes (97.26MB) in 5226 memory blocks
2025-02-22 00:21:07 The zone peaked at 159867575 bytes (152.46MB)
2025-02-22 00:21:07 ----- CL_Shutdown -----
2025-02-22 00:21:07 Closing SDL audio device...
2025-02-22 00:21:07 SDL audio device shut down.
2025-02-22 00:21:07 -----------------------
(Repeat): Z_Malloc(): Failed to alloc 268435456 bytes (TAG_TEMP_WORKSPACE) !!!!!

 

Im running the x86 version. 

the x86_64 version wont even start on my windows 11.

 

Thanks in advance.

Pumukel

 

Found the problem.

I removed the texture Mod file from my base folder.
JKA Tex Overhaul 0.3.pk3

Posted
48 minutes ago, Pumukel auf Abwegen said:

the x86_64 version wont even start on my windows 11.

Did you replace all files from the 64bit version? Using it should solve the error and let you use the texture mod but if it didn't launch at all it might not have all of the correct files in the gamedata and base folders.

Pumukel auf Abwegen likes this
Posted
9 hours ago, Circa said:

Did you replace all files from the 64bit version? Using it should solve the error and let you use the texture mod but if it didn't launch at all it might not have all of the correct files in the gamedata and base folders.

Thanks for the reply.
I am pretty sure i did. But since it is currently working, i am gonna keep the current configuration running. 
If it fails again at some point or i finish the campaign, i am gonna try your suggestion.

Posted
5 hours ago, Pumukel auf Abwegen said:

Thanks for the reply.
I am pretty sure i did. But since it is currently working, i am gonna keep the current configuration running. 
If it fails again at some point or i finish the campaign, i am gonna try your suggestion.

After testing myself, I realized when I made that 64bit zip file, I left an x86 DLL in the jaenhanced folder. So that's totally my bad. If you try again with the x64 version is should work if you redownload. Sorry!

Pumukel auf Abwegen likes this
Posted
On 2/22/2025 at 5:00 PM, Circa said:

After testing myself, I realized when I made that 64bit zip file, I left an x86 DLL in the jaenhanced folder. So that's totally my bad. If you try again with the x64 version is should work if you redownload. Sorry!

After playing through the story i did a fresh reinstall and redownloaded the 64bit version.

Put the Texture Mod back in and reloaded the Hoth mission. Works perfect now. Thank you very much.

Circa likes this

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