Torki Posted August 12 Share Posted August 12 Had to move the whole shoulder area to set it on JA's T pose and ended with some noticeable seams, looks worse on blender than it actually is. Is there a way to fix it without having to redo the whole thing? Link to comment
mrwonko Posted August 14 Share Posted August 14 Look for Blender UV Mapping tutorials, it should be fairly easy to fix once you know how. Torki likes this Link to comment
Torki Posted August 14 Author Share Posted August 14 I've being doing that, but i do not know what i'm exactly looking for. Also moving the UV around a bit the mark remains on the same vertice, maybe it's something related to the mesh? (I don't know what i'm talking about to be fair)... One on the left is the edited one Link to comment
Solution mrwonko Posted August 15 Solution Share Posted August 15 What do you mean by "mark"? Are you referring to the sharp shadow? Lighting is based on normals, if there's a seam at that point you may want to merge the involved vertices or align their normals for smooth blending. Torki likes this Link to comment
Torki Posted August 15 Author Share Posted August 15 Yeah, it was the normals, mostly fixed, thanks! Link to comment
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