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Progress Report: February 2024

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Busy month! Let's get started!


Development on Luke's Dark side ending for the Father vs. Son remake has been progressing slowly. The level occurring immediately after the duel within the Emperor's throne room has gone through quiet a few revisions, which unfortunately has halted progress for the immediate future. However, with the help of Lwkill, we are currently adding hopefully the last piece of the puzzle which should allow me to complete the level and begin this journey.

I sadly cannot share screenshots of this level as this would involve some spoilers. The next one however whenever we get to it should allow us to provide some development screenshots of Luke's journey towards the Dark Side of the Force.

We're really looking forward to showing off more as development continues.


We have successfully coded the AI to use the Inquisitor lightsabers and they are fully functional for players and NPCs alike!


All Inquisitorious characters will be given the ability to use these new specialized sabers against the enemies of the Empire (or allies of the Empire if you want).


Q: Can any NPC spin the Inquisitor sabers?
A: Only members of the Empire's Inquisitorious can spin the sabers, if another NPC is equipped with it, it will function as a normal saber staff. However, with the new Attribute system we're introducing, you will have the option to modify any NPC or add your own and give them this ability.

Q: Will Inquisitor Starkiller be able to use the saber?
A: Yes, Inquisitor Starkiller will be given this ability

Q: Will this mean that I can get killed very easily by an Inquisitor character?
A: The spinning saber can provide an advantage for the Inquisitors, however the damage the saber gives is nerfed while the saber is spinning. Once the update releases, we may or may not change this depending on feedback.

Q: Can they fly now?
A: No, they cannot fly now.

Q: How would I spin the saber if I'm using it?
A: Press the key you use to change saber styles, it will cycle between 3 set speeds.


In addition to these new features, we also spent some time to look over some bugs plaguing the mod. Here's a list of things fixed so far.

  • Fixed an issue where throwing your lightsaber would occassionally cause the hilt to revert to a previous saber you were using.
  • RGB Sabers will work in the NPC spawner menu as intended.
  • If the game cannot load a level after extended play sessions, the loading screen will no longer stick
  • Fixed a spawn point in the Raxus Prime map that would cause players to almost immediately fall to their death upon spawning.
  • Changed the default values for NPC spawnscripts, fleescripts, and deathscripts from their set behaviors, which was causing some major player confusion.


In the previous Progress Report, I included a new Community Feedback form to hopefully answer any burning questions from you wonderful people!

Can the community help with voice lines for NPCs? We occassionally put out casting calls on our Discord server depending on what we need. Please consider joining our server so you never miss them!

Will you add any characters from the High Republic series? We would love to, but people would need to make them first!

What will the next missions added be? A remake for Episode VI's Father vs. Son mission with 3 unique campaigns. Currently in active development is Episode I's Escape from Theed. Can't comment on any others right now.

When is manual block coming lol When the monkey I hired to write the code stops eating all of my bananas

Would it be possible for sandbox maps to automatically have NPCs? Just like in Lego Skywalker Saga when you arrive on a planet? This was something I've considered many times. The problem is that too many NPCs can cause some serious lag, which you, the player, don't need to deal with. This would be tentative on figuring out how to make the game multi-threaded or allow for an increase in CPU resources so the game can run better on modern hardware.

Will there be a option to make our own character in sandbox I'm currently considering possible ways for you to add your own characters to SWGL without needing to wait for updates.

2025 will be Episode III's 20th anniversary. Could you do a mission to celebrate the occasion? Given the unpredictability of developing this mod, I cannot in good conscience make this promise. I personally would like to though.

Would it ever be possible to make the sandbox mode of Galactic Legacy Co-op? It would be fun to spawn NPCs in with friends I absolutely agree and I have been thinking about this recently, so maybe the update after this we may focus on multiplayer.

i wish i had a more interesting question to ask than "where duel x pls", but is ESB vader vs luke being worked on? Iid love to see that duel fleshed out with more endings similar to duel of the fates. This mission is not being actively developed at this time.

Would it be cool if we can add a new npc command which we can add waypoints and make them walk? We definitely want to do this.

2- Is it possible to add a command like "npc effect" to spawn effect on the player without attacks (like lightning or drain) It's theoretically possible, I can't guarantee it'll be in this update, but this is a possibility.

Do you plan on updating some of the worse looking player models? (i.e. young Ahsoka, Cal Kestis' poncho). Yes. Except Ahsoka, we don't have anything for her right now.

Are you planning on adding singleplayer levels without any enemies or objectives into the maps list? There is already a few such as Kril'dor, but it would be interesting to see all of the singleplayer maps implemented. I can definitely understand the appeal, we'll see what we can do.

Could you guys update the JK2anims to allow them to function better with JA features or add jk2 lightning as a new "Lightningcolor" or bring back the JK2 feature of npcs steapping aside for other npcs and stopping at ledges? I ask because of how much JK2 means to me since it is the only game I had as a kid and introduced me to start wars. Thank you. NPC behaviors like that are entirely dependent on map waypoints and other entities so the AI can react "kind of" better. Regarding the JK2 animations, I'm not 100% sure what you mean. If you leave us a comment detailing what you're asking about, I'd be able to answer you a bit better hopefully.

Would it be possible to create a database of user-created missions for others to play? We offer a channel on our Discord server where players can submit their save games for others to enjoy.

Backhand stance lightsaber looks "copied and pasted", this looks cool but it's not really functional (roll attacks do not work for example). Can this be improved? The biggest issue is that the saber models are flipped upside down, this heavily restricts the possible moves the player can do. We would need to edit the animations to adjust the saber positioning.

I don't know if it's already in the mod, but would you guys consider making a hotkey for freezing npcs so you won't have to go back to the menu everytime to freeze them. Maybe

Can you make a Darth Jar Jar model ? He's the Sith'ari after all ! We've tried, but sadly this entity was too powerful for even the most seasoned player to defeat.

Is there a way you could create basic mission objective templates we could drop into a map alongside spawned NPC etc? Objectives are tricky because the game needs objectives coded, else they won't work. So at the moment, this sadly isn't possible.


It has been an interesting month but a good one for the mod's development. Hopefully in the next report we'll have more news on some possible new features I've been brainstorming as of recently!

Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.


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