Lfan Posted October 30, 2023 Posted October 30, 2023 Hello everyone! First a big thank you to this helpful community! I'm working ony my personal "definite" version of vanilla JKA with a couple of extras and you guys already helped me a lot! I'm running OpenJK with JA++ (with +set fs_game "japlus" in openjk.x86.exe) and everything works fine. One of the last few steps left that bothers me is the scaling of playermodels in MP. I scaled all the custom and vanilla NPCs to a more canon lore accurate size in the .npc-files. Now I'm trying to do the same for playermodels in MP but JA++ won't let me scale the models outside a specific range. The modelscale.cfg says: "only realistic sizes are allowed to avoid exploit and bad use. (between 0.7 and 1.2)" For Yoda or Tarfful I need values like 0.37 (Yoda) or 1.30 (Tarfful). Is there any way how I can bypass that range? I hope it's not hard coded in one of the JA++.DLLs because I don't know anything about coding. Smoo likes this
mjt Posted November 13, 2023 Posted November 13, 2023 Are you saying this is a JA++ restriction or JKA MP restriction? Most likely you'd have to scale the actual .glm models instead. Did you see if you can exploit ICARUS to scale them beyond what the NPC files allow?
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