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Modelscale below 0.7 in MP


Lfan

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Hello everyone!

First a big thank you to this helpful community!

I'm working ony my personal "definite" version of vanilla JKA with a couple of extras and you guys already helped me a lot!

I'm running OpenJK with JA++ (with  +set fs_game "japlus" in openjk.x86.exe) and everything works fine.

One of the last few steps left that bothers me is the scaling of playermodels in MP.
I scaled all the custom and vanilla NPCs to a more canon lore accurate size in the .npc-files.


Now I'm trying to do the same for playermodels in MP but JA++ won't let me scale the models outside a specific range.
The modelscale.cfg says: "only realistic sizes are allowed to avoid exploit and bad use. (between 0.7 and 1.2)"

For Yoda or Tarfful I need values like 0.37 (Yoda) or 1.30 (Tarfful).

Is there any way how I can bypass that range? I hope it's not hard coded in one  of the JA++.DLLs because I don't know anything about coding.

Smoo likes this
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