Lfan Posted October 14, 2023 Posted October 14, 2023 Hello there! I'm trying to achieve a more immersive gameplay by getting rid of those blueish / greenish shield effects in MP, when a player gets hit or even kicked (in JA++). Which file controls this effect and how can I make it completely invisible? Is it text based in "/effects" folder or is there some kind of .tga that I need to replace with an empty .png? I'm alos not happy with the huge amount and the size of sparks when someone gets hit with the saber. I'm using "Enhanced Impact Effects" mod and I already tried to reduce the "count" and "size" in /effects/saber/saber_cut.efx of that mod, but there are still too many and too big sparks; i can't determine a change at all. Smoo likes this
Circa Posted October 14, 2023 Posted October 14, 2023 I made this like 15 years ago so I can't remember if it also works in MP. I originally made it for SP but not sure if it's the same effect in both. Smoo likes this
Lfan Posted October 14, 2023 Author Posted October 14, 2023 Thank you very much Circa! Your mod didn't work in MP but it helped me to look at the right place and what to do. So basically there are 2 files that need to be edited: in folder: /gfx/effects/ replace shieldshell1.jpg with an all black image at the same size (128x128) shieldshellring.jpg with an all black image at the same size (256x256) Now I just need to come along with those sparks. In /effects/ there are 2 folders: /saber/ and /sparks/. Both have a lot of attributes to control the sparks but I'm not sure how they behave. Is there any guide for handling sparks? I want less sparks and way smaller sparks. This is saber_clash.efx which is included in "Enhanced Impact Effects" by kalamaray Spoiler // Directed spark explosion effect // Exploding tails with no gravity Tail { count 0 0 life 200 400 radius 2 vel 175 0 0 375 0 0 spawnflags orgOnSphere axisFromSphere size { start 0.3 0.5 } length { start 5.0 end 15.0 25.0 flags linear } alpha { start 1.0 end 0.0 parms 60 flags nonlinear } shaders [ gfx/misc/spark ] } Tail { count 0 0 life 700 1100 intensity 0.25 0.4 origin 0 -20 0 velocity -120 -80 -80 250 80 80 gravity -350 -450 size { start 0.3 0.4 } length { start 4 10 end 0.1 1 flags linear } shaders [ gfx/misc/spark gfx/misc/spark2 gfx/misc/spark4 ] } Line { count 0 0 life 100 cullrange 1000 origin2 6 -10 -10 12 10 10 alpha { start 0.25 1 end 0 flags linear } size { start 0.2 0.5 } shaders [ gfx/misc/spark gfx/misc/spark2 gfx/misc/spark4 ] } Tail { count 0 0 life 700 900 cullrange 1000 intensity 0.25 0.4 velocity 150 -90 -90 300 90 80 gravity -350 -450 size { start 0.3 0.4 } length { start 4 10 end 0.1 1 flags linear } shaders [ gfx/misc/spark gfx/misc/spark2 gfx/misc/spark4 ] } Particle { life 75 origin 2 0 0 alpha { start 0.8 1 end 0.7 flags linear } size { start 55 65 end 75 flags linear } shaders [ gfx/misc/borgeyeflare ] } Particle { life 70 origin 2 0 0 alpha { start 0.8 1 end 0.7 flags linear } size { start 5 20 end 15 flags linear } shaders [ gfx/misc/flare ] } Particle { life 50 origin 2 0 0 alpha { start 0.8 1 end 0.7 flags linear } size { start 75 5 end 2 flags linear } shaders [ gfx/effects/whiteflare ] } Particle { count 0 0 life 300 400 origin 0 -20 0 velocity 8 -12 -12 16 12 12 alpha { start 0.2 0.4 end 0 flags linear } size { start 8 12 end 2 4 flags linear } shaders [ gfx/misc/steam ] } FxRunner { count 0 0 delay 0 100 origin 0 -20 0 playfx [ volumetric/smoke ] } Sound { sounds [ sound/weapons/saber/saberhitwall1.mp3 sound/weapons/saber/saberhitwall2.mp3 sound/weapons/saber/saberhitwall3.mp3 ] } Circa likes this
jedimaster123 Posted November 16, 2023 Posted November 16, 2023 On 10/14/2023 at 12:43 PM, Lfan said: Thank you very much Circa! Your mod didn't work in MP but it helped me to look at the right place and what to do. So basically there are 2 files that need to be edited: in folder: /gfx/effects/ replace shieldshell1.jpg with an all black image at the same size (128x128) shieldshellring.jpg with an all black image at the same size (256x256) Can you make the green shield smaller and more transparent instead of removing it altogether? I'm looking for a mod that makes it look better without just disabling it entirely. For example it would be cool to have just a green aura like with amempower instead of a huge green sphere.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now