Mizopolak Posted September 13, 2022 Share Posted September 13, 2022 I made a model, did rigging and was able to port the model to the game, but there was a problem with artifacts that are visible at light sources. Do you know how to fix it? there are no such artifacts in the program for viewing models. I also wanted to find out how to make the alpha channel work and the eyelashes were not a monotonous texture, but only those areas that are marked with the alpha channel trembled. I seem to have configured the shaders correctly, but it still didn't work in the game. models/players/new_char/resnici { cull twosided { map models/players/new_char/std_eyelash_diffuse alphaFunc GE128 rgbGen lightingDiffuse } } can you please tell me where I made a mistake and how to do it correctly? Link to comment
Circa Posted September 14, 2022 Share Posted September 14, 2022 Are you using Blender? You can read about that problem and the solution here: Mizopolak likes this Link to comment
Mizopolak Posted September 14, 2022 Author Share Posted September 14, 2022 there's a problem with the texture, and I have a problem with the lighting. each mesh is illuminated separately, which makes the model look cut. or is it because of the old version of the plugin? Will the model have to be redone? also, the question of setting up the alpha channel is still open. I kind of read the manual but still didn't understand how it works Link to comment
Solution Circa Posted September 14, 2022 Solution Share Posted September 14, 2022 27 minutes ago, Mizopolak said: there's a problem with the texture, and I have a problem with the lighting. each mesh is illuminated separately, which makes the model look cut. or is it because of the old version of the plugin? Will the model have to be redone? also, the question of setting up the alpha channel is still open. I kind of read the manual but still didn't understand how it works If you're using an old version of the plugin, then yes. The link to the most recent version is in that thread I linked. For the alpha channel shader, it should look like this I believe (path to texture is placeholder): models/players/person/texture_alpha { cull disable { map models/players/person/texture_alpha alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse } } Mizopolak likes this Link to comment
Mizopolak Posted September 14, 2022 Author Share Posted September 14, 2022 thank you very much. Now I understand how shaders work. Link to comment
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