bunkka Posted July 27, 2022 Share Posted July 27, 2022 Hello there. Im editting a map for JA+ server (pure ent modding). Im almost did everything what i want. There only thing im have problem this is spawn message with rules etc... Anybody knows how can a place any items with target_print? Without trigger_multiple. Holocron or yasalimari an example. The server without force. Thats why im just need an item without giving force - just message. Thanks! Link to comment
Circa Posted July 27, 2022 Share Posted July 27, 2022 Assuming you're the same person that asked on Discord, you must have missed my message linking to this tutorial: Link to comment
bunkka Posted July 27, 2022 Author Share Posted July 27, 2022 3 minutes ago, Circa said: Assuming you're the same person that asked on Discord, you must have missed my message linking to this tutorial: Yes i am. Im carefully reading thit tutorial. But! in that instruction target_print connected with trigger_multiple, which i dont have.. Link to comment
Circa Posted July 27, 2022 Share Posted July 27, 2022 Why can't you use trigger_multiple? You can simply create a new one for this purpose. Link to comment
bunkka Posted July 27, 2022 Author Share Posted July 27, 2022 Because im not fully understand how to build/copy brushes in entity modding....its a little difficult for me Link to comment
Circa Posted July 27, 2022 Share Posted July 27, 2022 You should be able to follow that tutorial on how to find one. They recommend using the Ultra Utility for it but I usually just look at the list of entities already on the map, since you have the entire list when decompiling the map's entities. The tutorial uses *8 which is from a func_door, so I usually see if the map has any func_door's and use the model brush name from that. What map are you editing? I might be able to find you one if you are still stuck. Link to comment
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