Delmi Posted April 8, 2022 Share Posted April 8, 2022 I've hit a snag with a project: I'm attempting to make a back handed version (like Starkiller or Ahsoka) to a already existing hilt. I've tried adding a tag and rotating it as well as rotating the hilt all together but nothing seems to change the way the player model holds the hilt. Just for clarification, I'm not trying to use custom animations or the like, just trying to reverse the grip of how the plater model holds the hilt. Any suggestion as to how I can fix this? Thanks in advance! Link to comment
mrwonko Posted April 8, 2022 Share Posted April 8, 2022 You need to rotate the hilt including the blade tag, but excluding the tag that defines where it's held, which I think is called tag_parent. Delmi likes this Link to comment
Solution Delmi Posted April 9, 2022 Author Solution Share Posted April 9, 2022 If anyone else is wondering about this, in Blender, rotate the hilt (without changing the parent tag like Wonko said), then press control + A and under the menu that pops up, click rotation. Export and everything works perfectly. Thanks to Wonko and Ruxith (via Discord) for the help! Circa likes this Link to comment
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