Mister_TSquared Posted February 28, 2022 Posted February 28, 2022 Hi there. I'm using Blender 3.0.1 and am using a plugin to import and export glm files. I'm renaming an object (hips_0) in one model and am exporting the glm. But when I import that same glm, the object reverts back to "hips_0." Any thoughts on what's going on? Thanks in advance!
mrwonko Posted February 28, 2022 Posted February 28, 2022 As explained in the manual, the surface names are defined in the ghoul 2 properties. It can't use the object names, because those impose a shorter length limit than necessary.
Mister_TSquared Posted March 1, 2022 Author Posted March 1, 2022 19 hours ago, mrwonko said: As explained in the manual, the surface names are defined in the ghoul 2 properties. It can't use the object names, because those impose a shorter length limit than necessary. Thanks, that helps. Can you send me a link to this manual? I can't find it in the Tutorials section.
mrwonko Posted March 1, 2022 Posted March 1, 2022 It should be included with the download, you can also find the latest version at https://github.com/mrwonko/Blender-Jedi-Academy-Tools/releases/tag/nightly
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