jedley01 Posted September 26, 2021 Posted September 26, 2021 I want to replace the music of a singleplayer level with just one track. Unfortunately, the game requires you to make separate dynamic music tracks for exploration, action, etc. Is there any workaround for this?
mrwonko Posted September 27, 2021 Posted September 27, 2021 I can think of two ways. You either use the same song for exploration, action, etc., which might mean it starts over from the beginning whenever you enter/exit combat, or you use Entity Modding to change the level's music setting from a dynamic one to a single track. I don't remember how to set up dynamic music, so I can't tell you how to undo it, but a static track is usually configured by setting the "music" property on the worldspawn.
jedley01 Posted September 27, 2021 Author Posted September 27, 2021 I opened the BSP file with Notepad ++. The particular map I want to edit is t1_fatal, but there is no music setting listed in that file, only soundsets.
jedley01 Posted September 27, 2021 Author Posted September 27, 2021 Nevermind, I found a solution. Using the command "music music/t1_fatal/tunnels_explore" I was able to get a singular track to play uninterrupted throughout the level. ooeJack likes this
mrwonko Posted September 28, 2021 Posted September 28, 2021 19 hours ago, jedley01 said: I opened the BSP file with Notepad ++. The particular map I want to edit is t1_fatal, but there is no music setting listed in that file, only soundsets. You will not be able to make the necessary changes with Notepad++. It's technically possible, but overly challenging. Look up a guide on Entity Modding instead, the Q3Map2 "-onlyents" mode is your friend here. But happy to hear you found a way to achieve it with less effort instead.
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