r3pA Posted November 25, 2020 Posted November 25, 2020 *Noob Disclaimer* So i compiled openJK for the first time using cgame and VS2017 to play with some code, and when i try to test the .exe i get a "The application was unable to start correctly (0xc0000007b)." error. all of the output files had an additional extension to their name which seems wrong as well. ex: openjk.x86_64.exe and cgamex86_64.dll as opposed to openjk.x86.exe and cgamex86.dll, which is what i'm used to seeing.
mrwonko Posted November 25, 2020 Posted November 25, 2020 The different extension means you've done a 64 bit build. That's not really a problem, but it will only work with 64 bit versions of the ui, game and cgame dlls. I can't tell what exactly the reason for the error is. Try debugging the application.
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