r3pA Posted November 25, 2020 Share Posted November 25, 2020 *Noob Disclaimer* So i compiled openJK for the first time using cgame and VS2017 to play with some code, and when i try to test the .exe i get a "The application was unable to start correctly (0xc0000007b)." error. all of the output files had an additional extension to their name which seems wrong as well. ex: openjk.x86_64.exe and cgamex86_64.dll as opposed to openjk.x86.exe and cgamex86.dll, which is what i'm used to seeing. Link to comment
mrwonko Posted November 25, 2020 Share Posted November 25, 2020 The different extension means you've done a 64 bit build. That's not really a problem, but it will only work with 64 bit versions of the ui, game and cgame dlls. I can't tell what exactly the reason for the error is. Try debugging the application. Link to comment
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