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Trying to make a door that needs to be hacked to open


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I made a trigger once, with the proper facing and player use button ticked and a usetime of 5000,  which targets a target_activate,  which then targets a funcdoor that is ticked to inactive and set with its proper open angle.

In game,  the button displays the player use icon when you face the button, but you cannot press/hack the button -  nothing happens, the player does not animate pressing the button or move in any way.

What could I have done wrong?

 

Edit:  I did not know the trigger had to be large enough to fit the character, problem solved.

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