syainkn Posted December 5, 2019 Share Posted December 5, 2019 tauntAnim BOTH_ENGAGETAUNT I used this code on .sab file to restrict npc's taunt Animation. But It only worked to player. Enemies using this weapon(.sab file) are using default taunt animation. As you know, it's an animation that a saber hilt is spun by an enemy on his left hand. I want to replace this animation to another but can't find a way. How can I do that? Link to comment
katanamaru Posted December 8, 2019 Share Posted December 8, 2019 Quick question: are you sure the enemy is using the correct saber? Link to comment
syainkn Posted December 9, 2019 Author Share Posted December 9, 2019 On 12/8/2019 at 1:48 PM, katanamaru said: Quick question: are you sure the enemy is using the correct saber? I've tried several tests about it. .sab file could restrict enemies' saber style and Ready Animation but couldn't limit taunt Animation. It seems that not all functions of sab file works on npcs. It's very irritated. Link to comment
katanamaru Posted December 13, 2019 Share Posted December 13, 2019 That's what I was afraid of. I can only think you'd have to check the enemy ai is doing, but I can't help you there. Link to comment
syainkn Posted December 16, 2019 Author Share Posted December 16, 2019 On 12/13/2019 at 2:25 PM, katanamaru said: That's what I was afraid of. I can only think you'd have to check the enemy ai is doing, but I can't help you there. Even if I install OpenJK lastest version, it dosen't be fixed. It seems that enemy A.I. is complicatedly hardcoded so that nobody prohibitively can try to fix it. I changed enemies' class from CLASS_REBORN to CLASS_JEDI because class jedi doesn't taunt unless they are commander rank. But it didn't work, either. Even if they have jedi class, they still taunt. Link to comment
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