RebelChum Posted April 29, 2019 Posted April 29, 2019 I'm trying to make some decals for the purposes of putting text on walls. Trying to use a shader combined with a .png with a transparent background. The issue is that the text is usually full bright and I want it to use the level lighting if possible. Here is the shader I'm using, is there a better way to go about this? Should I make the texture a jpg with a black background and use some other kind of blendfunc? textures/mapname/labels { qer_editorimage textures/mapname/labels polygonOffset q3map_nolightmap q3map_onlyvertexlighting { map textures/mapname/labels blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } }
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