ksgWXfan Posted February 11, 2019 Posted February 11, 2019 I'm fairly new to Blender (and 3D modelling for that matter), so I'm not familiar with all of the proper terminology, so bear with me... So I traced the seams that I wanted, followed by unwrapping. The result is fine...but I'd rather modify a few things on the UV map(?) The bottom two pieces are the same, just on different sides of the model. - Ultimately, I'd like to get the bottom pieces overlayed one another so that when I do the texture, I only have to do it once. How would I go about doing this?- I believe I can figure out a way to translate some UV coordinates, but a problem is when I select the seamed area, it also selects the edge of the first(top) piece. How can I isolate one of the bottom selections to play around with translation? Any help would be appreciated; thanks from a 1337 noob.
Artemis Posted February 11, 2019 Posted February 11, 2019 Try using face select to get the piece you want to move? I've just tried this with a cube, and using vertex select will select the verts on the other UV island, where face select won't. As for mirroring the island, once you get it selected, try CTRL + M, then X to mirror it on the x axis. Then it's a matter of lining the islands up correctly. Alternatively, delete half of your mesh and use a mirror modifier. Just keep in mind that everything is mirrored, then. ksgWXfan likes this
ksgWXfan Posted February 12, 2019 Author Posted February 12, 2019 Dude...I believe my brain was so burnt out, I overthought it. Thanks so much. Instead of mirroring, I simply overlayed the UV islands, selected them, then the "remove doubles UV" option, and I eventually got the result I wanted. Thank you! Artemis likes this
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