AhhSithSpit Posted December 17, 2018 Share Posted December 17, 2018 Hi. I recently decided to start playing JK:JO again because I've been going through the whole Dark Forces/Jedi Knight series. One thing that was made clear to me that I had forgot about is how the UI doesn't scale up when you change your resolution. This is really annoying and makes you feel like you're not even running the game at 1080p because of the stretching. I want to be able to have the UI smaller so it looks more clear and polished. I've been editing the hud.menu file all day and the only thing I can get to happen is where the hud is on the screen. Changing the size of both the huds do absolutely nothing to change the size, it always stays the same. I tried opening the .tga files in the gfx/hud folder and changing the size of the image that way, but you can only use multiples of 2, so at best, all you get is half the size of the image, which is still squished but vertical. Where do I go from this point? I don't really know how to resolve this issue. Is there a way to change the code so that it will output all the ui at 1920x1080 instead of the very small 640x480? Link to comment
Asgarath83 Posted January 3, 2019 Share Posted January 3, 2019 Hi. I recently decided to start playing JK:JO again because I've been going through the whole Dark Forces/Jedi Knight series. One thing that was made clear to me that I had forgot about is how the UI doesn't scale up when you change your resolution. This is really annoying and makes you feel like you're not even running the game at 1080p because of the stretching. I want to be able to have the UI smaller so it looks more clear and polished. I've been editing the hud.menu file all day and the only thing I can get to happen is where the hud is on the screen. Changing the size of both the huds do absolutely nothing to change the size, it always stays the same. I tried opening the .tga files in the gfx/hud folder and changing the size of the image that way, but you can only use multiples of 2, so at best, all you get is half the size of the image, which is still squished but vertical. Where do I go from this point? I don't really know how to resolve this issue. Is there a way to change the code so that it will output all the ui at 1920x1080 instead of the very small 640x480? all is possible... if you know how do that, man. :\some features of Hud should be into cg_main.cpp of the code. related to weapons and force power scrolls icons matrix.but i am sorry but i not know much of HUD and UI code at moment. sure can ask you some more experienced than me. Link to comment
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