Jump to content

Okay, what's wrong? (bevel)


Recommended Posts

Posted

I made a nice bevel for my underwater duel map. It looks fine and everything, no errors in compile, but in game it looks different.

 

Here it is how it looks in radiant:

 

 

pillar_www.kepfeltoltes.hu_.jpg

 

 

bevel_www.kepfeltoltes.hu_.jpg

 

This one with vertices. ^^

 

 

And the video:

 

 

by the way I use gtkradiant 1.5

Posted

Hmm that is mysterious. However:

 

by the way I use gtkradiant 1.5

Stop it xD

Either way, I'd try loading it up in a different version and seeing what it looks like. Maybe try compiling from a different version see if there is any change. Also, sometimes i find that when working with complex shapes, if i re-load the file it has actually saved as a completely different shape. Could be that.

 

On an unrelated note, what's with your crazy set of billions of evenly spaced lights? If you are doing that you may as well just global light it via the worldspawn.

Posted

Well I rebuilt it, did the same... so I made it from brushes. Here is the result: http://jkhub.org/files/file/1353-underwater-base-duel/

 

As I can see you had to use that tool which cut the curves into smaller parts, well it made some weird thing on my underwater siege map, but I was able to see them in radiant. Well I was still able to simply walk through at some points... but thanks for the design, the players cannot get there (at least if they don't try to trick the game, or cheat it).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...