GPChannel Posted April 15, 2018 Share Posted April 15, 2018 How can i add sfx saber blades to Jedi Outcast?Is that possible? Link to comment
General Howard Posted April 15, 2018 Share Posted April 15, 2018 Yes, it is possible and it's done through code and OpenJK. The same way that it's done with JKA. You'd have to add the sfx_sabers code to the OpenJK code, compile it and run the game through OpenJK. But you'd also need the gfx files, too.. Those, you can easily find and extract from the MB2 assets. Link to comment
ent Posted April 16, 2018 Share Posted April 16, 2018 Possible.Yes, it is possible and it's done through code and OpenJK. The same way that it's done with JKA. You'd have to add the sfx_sabers code to the OpenJK code, compile it and run the game through OpenJK. But you'd also need the gfx files, too.. Those, you can easily find and extract from the MB2 assets.You won't believe, but things can be done without OpenJK.Just use clean JKII SDK.Take the code from, for example, JA++: https://github.com/Razish/japp/blob/master/cgame/cg_players.cpp#L4110Grab the SDK, add the needed code with some adjustments and it will work. Link to comment
The New Order Posted April 16, 2018 Share Posted April 16, 2018 How can i add sfx saber blades to Jedi Outcast?Is that possible? Or JK2:E? Link to comment
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