Jump to content

JK II Enhanced Crash Upon Starting New Game FS_Freefile(NULL)


Recommended Posts

Hi, I am using JK II Enhanced and it crashes when I try to start a new game. I want to use it due to bugfixes and original game without the mod crashes when I press Esc. The error I get is this:

FS_Freefile(NULL)

 

For me it seems like it has to do with this line: 

Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\jospgamex86.dll) failed: 
"Failed loading C:\Users\Robin\Documents\My Games\OpenJO\jospgamex86.dll: Cannot find the specified module.

The file it needs to load is included in the mod but it isn't where it should be, so I tried moving it manually but to no effect. So that probably wasn't it.  :( 

 

Crash log:

 

 

 

OpenJK: v1.0.1.1 win_msvc-x86 May 15 2016
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\Robin\Documents\My Games\OpenJO\base
C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets5.pk3 (4 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets2.pk3 (289 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base
 
----------------------
14978 files in pk3 files
execing default.cfg
execing openjo_sp.cfg
couldn't exec autoexec_sp.cfg
Running Jedi Outcast Mode
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "rdjosp-vanilla_x86.dll" from "C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData"...
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
SDL using driver "windows"
Initializing display
Display aspect: 1.779
...setting mode -1: 1366 768
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '1280x720 1366x768 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_edge_clamp
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_register_combiners not found
 
GL_VENDOR: Intel
GL_RENDERER: Intel® HD Graphics 4000
GL_VERSION: 4.0.0 - Build 10.18.10.4358
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing 
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
 
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1366 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled  (16 of 16)
Dynamic Glow: disabled
 
------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "xaudio2".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     44100
  Samples:  1024
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
UI menu load time = 283 milli seconds
------ Server Initialization ------
OpenJK: v1.0.1.1 win_msvc-x86 May 15 2016
Server: kejim_post
Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\base\jospgamex86.dll) failed: "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\base\jospgamex86.dll: Det går inte att hitta den angivna modulen.
 
"
Sys_LoadSPGameDll(C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\jospgamex86.dll) failed: "Failed loading C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\jospgamex86.dll: Det går inte att hitta den angivna modulen.
 
"
Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\base\jospgamex86.dll) failed: "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\base\jospgamex86.dll: Det går inte att hitta den angivna modulen.
 
"
Sys_LoadSPGameDll(C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\jospgamex86.dll) failed: "Failed loading C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\jospgamex86.dll: Det går inte att hitta den angivna modulen.
 
"
Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\OpenJK\jospgamex86.dll) failed: "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\OpenJK\jospgamex86.dll: Det går inte att hitta den angivna modulen.
 
"
Sys_LoadSPGameDll(C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\OpenJK\jospgamex86.dll) failed: "Failed loading C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\OpenJK\jospgamex86.dll: Cannot find the specified module.
 
"
Sys_LoadSPGameDll(C:\Users\Robin\Documents\My Games\OpenJO\jospgamex86.dll) failed: "Failed loading C:\Users\Robin\Documents\My Games\OpenJO\jospgamex86.dll: Cannot find the specified module.
 
"
^1data is NULL
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
-----------------------
FS_FreeFile( NULL )

 

 

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...