About This File
I made this a few years ago whilst experimenting with batch files.
Put it inside your Jedi Academy\GameData folder and it'll scan it for subfolders (aka mods). These mods will be listed as options for you to choose.
Simply enter the id (the number to the left of the mod name) and hit enter and the game will be run using the mod for you.
The difference between using this launcher and using something like Boba Fett's Ultra Utility to run the game is that it'll back up your log files if you have any (that's the file called qconsole.log which is generated if you have logfile set to "1") for each individual mod.
After you're finished with the game, either hit any key to go back to the beginning and select a new mod to launch (handy if the game crashes) or close the launcher using the standard Windows exit button.
I've included a launcher for both the original JKA and for OpenJK.
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.