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XSI Import MAXScript 1.030 Beta

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About This File

This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.030 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.

 

There are a few issues with the script but it suffices to import in the animation and save it to a 3ds Max file for later retargeting of the animation onto any 3ds Max skeleton rig. See the included documentation for history and usage.

 

Version 1.030Beta breaks compatibility for Gmax, 3ds Max 5.1 and earlier (a version is in work to restore broken compatibility).

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 1.030 Beta

Released

  • First Release of v1.030 Beta ( October 24, 2014 )
  • � Added support for SI_Angle template
  • � Added frame rate import option
  • � Added batch processing import option
  • � Added automatic XSI to 3ds Max coordinate transformation (for ST:V-EF only)
  • � Added custom attribute definition "xsiData" to imported objects (currently not used by Battlezone2 files-- for BZ2 the animation data is immediately written to the node’s controllers, rather than stored in the CustAttributeDef and written later in the import process).
  • � Re-organized layout for the Import Rollout and modified some default behavior.

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