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< NT XII > Public Serverside for JK2 1.02 XII (12)

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About This File

The < NT XII > serverside and clientside modification, created by NTxC for Jedi Outcast v1.02 enhances the experience of players and server administrators.

It includes many server and client fixes and add-ons to the vanilla Jedi Outcast v1.02 multiplayer gameplay.

Please read the readme file included in the ZIP for installation instructions and more.

List of features and fixes:

- Fixed: q3msgboom (vsay aaaa...)

- Fixed: q3dirtrav (downloading e.g. server.cfg with sv_allowDownload 1)

- Fixed: /say exploit (where the person can write as someone else without having to rename)

- Fixed: Forcepowers crash

- Fixed: Sentry/blaster crash (with Auto-Kick of the malicious players who try to do it!)

- Fixed: Empty userinfo crash

- Fixed: galak_mech crash

- Fixed: g_dismember! Enable it to have dismemberment!

- Fixed: Client0 bugs (weak saber, weak mines of client #0)

- Added: New administration system: powerful and easy to use!

- Added: Event logging - see who was on your server in just a few clicks!

- Added: Anti-Userinfo-Flood - no more userinfo flooding or DFA bugging!

- Added: MOTD - Message Of The Day displayed to the players connecting to the server!

- Added: Built-in JK2 minimizer (Client feature)

- Added: Random skin feature!

- Added: Ignore feature!

- Added: Integration of the clientside with serverside functions, such as admin commands!

- Added: Ultra-fast HTTP pk3-downloading system! Download new maps in just a few seconds, without having to quit the game!

- Added: Ingame serverlist! (made by Nerevar) (Client feature)

- Added: Optional mouse movement smoothing!

- Added: Enabled console and key input during demo playback! (Client feature)

- Added: A new banlist which doesn't get cleared on server restarts!

- Added: PK3 exclusion system to prevent your private server mods from being downloaded by clients!

- Added: Extended name length limit to 35 shown characters and 122 in total (including color codes)!

- Added: Pause Mode! Use nt_PauseGame 1 to freeze everyone in place!

- Added: Optional Mine Bug Fix for server administrators! (you can now use nt_MineBugFix 1 to prevent people from getting 3 mines even if the previous owner had less)

- Added: Accel-Meter which will help you strafe (hop) properly! (Client feature)

- Added: Visual support for Client Zero serverside bugfix (Client feature)

- Added: Removal of the cg_fov 97 limit (Client feature)

- Added: Instant import of the old NT XI config file (Client feature)

- Added: Demos: you can now change the RECORDING caption into a little *REC caption or disable it completely (Client feature)

- Added: 52 completely NEW color codes for you to use freely! Color Guide Included! (Client feature)

- Added: Custom HUD! 92 new client Cvars to customize your on-screen HUD. Review customhud.cfg in the ntxii directory! (Client feature)

- New Serverside Cvars include:

- nt_MOTD

- nt_DisableVCommands

- nt_LogEvents

- nt_UserinfoChangeLimit

- nt_ForbidModifiedMaps

- nt_Banlist

- nt_Fix_GalakMech

- nt_Fix_ForcePowers

- nt_Fix_Msgboom

- nt_Fix_SayExploit

- nt_Fix_Dirtrav

- nt_Fix_SentryCrash

- nt_ServerCaption

- nt_ClientZeroMineFix

- nt_ClientZeroSaberFix

- nt_PauseGame

- nt_DisableDuelWaitingPeriod

- nt_AllowMultipleDuels

- nt_AllowBlackInNames

- nt_MineBugFix

- nt_AdminSystem

- nt_AdminLevel1Cmd

- nt_AdminLevel2Cmd

- nt_AdminLevel3Cmd

- nt_AdminLevel4Cmd

- nt_AdminLevel5Cmd

 

- 109 New Clientside Cvars:

- nt_accelMeter

- nt_accelMeterScale

- nt_accelMeterBlueLineScale

- nt_DrawClock

- nt_ClockType

- nt_DrawSpeedometer

- nt_DrawInputRing

- nt_HighDpiMouseSupport

- nt_Announcer

- nt_ColorfulInputRing

- nt_MinimizerEnabled

- nt_MinimizerCombo

- nt_MinimizerRestoreCombo

- nt_SpeedometerUnits

- nt_RecordingCaption

- nt_dfAutoRecord

- nt_customHUD

- nt_HUD_ArmorX

- nt_HUD_ArmorY

- nt_HUD_ArmorCounterColor

- nt_HUD_HealthX

- nt_HUD_HealthY

- nt_HUD_HealthCounterColor

- nt_HUD_AmmoX

- nt_HUD_AmmoY

- nt_HUD_AmmoCounterColor

- nt_HUD_ForceCounterX

- nt_HUD_ForceCounterY

- nt_HUD_ForceCounterColor

- nt_HUD_LeftFrameX

- nt_HUD_LeftFrameY

- nt_HUD_LeftInnerX

- nt_HUD_LeftInnerY

- nt_HUD_LeftFrameWidth

- nt_HUD_LeftFrameHeight

- nt_HUD_LeftInnerWidth

- nt_HUD_LeftInnerHeight

- nt_HUD_RightFrameX

- nt_HUD_RightFrameY

- nt_HUD_RightInnerX

- nt_HUD_RightInnerY

- nt_HUD_RightFrameWidth

- nt_HUD_RightFrameHeight

- nt_HUD_RightInnerWidth

- nt_HUD_RightInnerHeight

- nt_HUD_SaberStyleFastX

- nt_HUD_SaberStyleFastY

- nt_HUD_SaberStyleMedX

- nt_HUD_SaberStyleMedY

- nt_HUD_SaberStyleStrongX

- nt_HUD_SaberStyleStrongY

- nt_HUD_SaberStyleFastWidth

- nt_HUD_SaberStyleFastHeight

- nt_HUD_SaberStyleMedWidth

- nt_HUD_SaberStyleMedHeight

- nt_HUD_SaberStyleStrongWidth

- nt_HUD_SaberStyleStrongHeight

- nt_HUD_ForcePowerTicsX

- nt_HUD_ForcePowerTicsY

- nt_HUD_AmmoTicsX

- nt_HUD_AmmoTicsY

- nt_HUD_TheirFlagX

- nt_HUD_TheirFlagY

- nt_HUD_TheirFlagWidth

- nt_HUD_TheirFlagHeight

- nt_HUD_OurFlagX

- nt_HUD_OurFlagY

- nt_HUD_OurFlagWidth

- nt_HUD_OurFlagHeight

- nt_HUD_LagometerX

- nt_HUD_LagometerY

- nt_HUD_ScoreTextX

- nt_HUD_ScoreTextY

- nt_HUD_PowerupX

- nt_HUD_PowerupY

- nt_HUD_PowerupWidth

- nt_HUD_PowerupHeight

- nt_HUD_DefragTimerX

- nt_HUD_DefragTimerY

- nt_HUD_DefragMaxX

- nt_HUD_DefragMaxY

- nt_HUD_DefragAvgX

- nt_HUD_DefragAvgY

- nt_HUD_OuterArmorX

- nt_HUD_OuterArmorY

- nt_HUD_OuterArmorWidth

- nt_HUD_OuterArmorHeight

- nt_HUD_InnerArmorX

- nt_HUD_InnerArmorY

- nt_HUD_InnerArmorWidth

- nt_HUD_InnerArmorHeight

- nt_HUD_OuterHealthX

- nt_HUD_OuterHealthY

- nt_HUD_OuterHealthWidth

- nt_HUD_OuterHealthHeight

- nt_HUD_HealthTicX

- nt_HUD_HealthTicY

- nt_HUD_HealthTicWidth

- nt_HUD_HealthTicHeight

- nt_HUD_ArmorTicX

- nt_HUD_ArmorTicY

- nt_HUD_ArmorTicWidth

- nt_HUD_ArmorTicHeight

- nt_HUD_SpeedometerX

- nt_HUD_SpeedometerY

- nt_HUD_ClockX

- nt_HUD_ClockY

- nt_HUD_InputRingX

- nt_HUD_InputRingY

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Recommended Comments

Omicron

Posted

Wow, I should really reinstall JK2 again and try this out, looks awesome!

Futuza

Posted

Was this done using engine hacks or the source code?

NTxC

Posted

This was done using engine hacks, there was no JK2 1.02 source code back then.

 

Was this done using engine hacks or the source code?

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