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< NT XII > Public Serverside for JK2 1.02 XII (12)

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About This File

The < NT XII > serverside and clientside modification, created by NTxC for Jedi Outcast v1.02 enhances the experience of players and server administrators.

It includes many server and client fixes and add-ons to the vanilla Jedi Outcast v1.02 multiplayer gameplay.

Please read the readme file included in the ZIP for installation instructions and more.

List of features and fixes:

- Fixed: q3msgboom (vsay aaaa...)

- Fixed: q3dirtrav (downloading e.g. server.cfg with sv_allowDownload 1)

- Fixed: /say exploit (where the person can write as someone else without having to rename)

- Fixed: Forcepowers crash

- Fixed: Sentry/blaster crash (with Auto-Kick of the malicious players who try to do it!)

- Fixed: Empty userinfo crash

- Fixed: galak_mech crash

- Fixed: g_dismember! Enable it to have dismemberment!

- Fixed: Client0 bugs (weak saber, weak mines of client #0)

- Added: New administration system: powerful and easy to use!

- Added: Event logging - see who was on your server in just a few clicks!

- Added: Anti-Userinfo-Flood - no more userinfo flooding or DFA bugging!

- Added: MOTD - Message Of The Day displayed to the players connecting to the server!

- Added: Built-in JK2 minimizer (Client feature)

- Added: Random skin feature!

- Added: Ignore feature!

- Added: Integration of the clientside with serverside functions, such as admin commands!

- Added: Ultra-fast HTTP pk3-downloading system! Download new maps in just a few seconds, without having to quit the game!

- Added: Ingame serverlist! (made by Nerevar) (Client feature)

- Added: Optional mouse movement smoothing!

- Added: Enabled console and key input during demo playback! (Client feature)

- Added: A new banlist which doesn't get cleared on server restarts!

- Added: PK3 exclusion system to prevent your private server mods from being downloaded by clients!

- Added: Extended name length limit to 35 shown characters and 122 in total (including color codes)!

- Added: Pause Mode! Use nt_PauseGame 1 to freeze everyone in place!

- Added: Optional Mine Bug Fix for server administrators! (you can now use nt_MineBugFix 1 to prevent people from getting 3 mines even if the previous owner had less)

- Added: Accel-Meter which will help you strafe (hop) properly! (Client feature)

- Added: Visual support for Client Zero serverside bugfix (Client feature)

- Added: Removal of the cg_fov 97 limit (Client feature)

- Added: Instant import of the old NT XI config file (Client feature)

- Added: Demos: you can now change the RECORDING caption into a little *REC caption or disable it completely (Client feature)

- Added: 52 completely NEW color codes for you to use freely! Color Guide Included! (Client feature)

- Added: Custom HUD! 92 new client Cvars to customize your on-screen HUD. Review customhud.cfg in the ntxii directory! (Client feature)

- New Serverside Cvars include:

- nt_MOTD

- nt_DisableVCommands

- nt_LogEvents

- nt_UserinfoChangeLimit

- nt_ForbidModifiedMaps

- nt_Banlist

- nt_Fix_GalakMech

- nt_Fix_ForcePowers

- nt_Fix_Msgboom

- nt_Fix_SayExploit

- nt_Fix_Dirtrav

- nt_Fix_SentryCrash

- nt_ServerCaption

- nt_ClientZeroMineFix

- nt_ClientZeroSaberFix

- nt_PauseGame

- nt_DisableDuelWaitingPeriod

- nt_AllowMultipleDuels

- nt_AllowBlackInNames

- nt_MineBugFix

- nt_AdminSystem

- nt_AdminLevel1Cmd

- nt_AdminLevel2Cmd

- nt_AdminLevel3Cmd

- nt_AdminLevel4Cmd

- nt_AdminLevel5Cmd

 

- 109 New Clientside Cvars:

- nt_accelMeter

- nt_accelMeterScale

- nt_accelMeterBlueLineScale

- nt_DrawClock

- nt_ClockType

- nt_DrawSpeedometer

- nt_DrawInputRing

- nt_HighDpiMouseSupport

- nt_Announcer

- nt_ColorfulInputRing

- nt_MinimizerEnabled

- nt_MinimizerCombo

- nt_MinimizerRestoreCombo

- nt_SpeedometerUnits

- nt_RecordingCaption

- nt_dfAutoRecord

- nt_customHUD

- nt_HUD_ArmorX

- nt_HUD_ArmorY

- nt_HUD_ArmorCounterColor

- nt_HUD_HealthX

- nt_HUD_HealthY

- nt_HUD_HealthCounterColor

- nt_HUD_AmmoX

- nt_HUD_AmmoY

- nt_HUD_AmmoCounterColor

- nt_HUD_ForceCounterX

- nt_HUD_ForceCounterY

- nt_HUD_ForceCounterColor

- nt_HUD_LeftFrameX

- nt_HUD_LeftFrameY

- nt_HUD_LeftInnerX

- nt_HUD_LeftInnerY

- nt_HUD_LeftFrameWidth

- nt_HUD_LeftFrameHeight

- nt_HUD_LeftInnerWidth

- nt_HUD_LeftInnerHeight

- nt_HUD_RightFrameX

- nt_HUD_RightFrameY

- nt_HUD_RightInnerX

- nt_HUD_RightInnerY

- nt_HUD_RightFrameWidth

- nt_HUD_RightFrameHeight

- nt_HUD_RightInnerWidth

- nt_HUD_RightInnerHeight

- nt_HUD_SaberStyleFastX

- nt_HUD_SaberStyleFastY

- nt_HUD_SaberStyleMedX

- nt_HUD_SaberStyleMedY

- nt_HUD_SaberStyleStrongX

- nt_HUD_SaberStyleStrongY

- nt_HUD_SaberStyleFastWidth

- nt_HUD_SaberStyleFastHeight

- nt_HUD_SaberStyleMedWidth

- nt_HUD_SaberStyleMedHeight

- nt_HUD_SaberStyleStrongWidth

- nt_HUD_SaberStyleStrongHeight

- nt_HUD_ForcePowerTicsX

- nt_HUD_ForcePowerTicsY

- nt_HUD_AmmoTicsX

- nt_HUD_AmmoTicsY

- nt_HUD_TheirFlagX

- nt_HUD_TheirFlagY

- nt_HUD_TheirFlagWidth

- nt_HUD_TheirFlagHeight

- nt_HUD_OurFlagX

- nt_HUD_OurFlagY

- nt_HUD_OurFlagWidth

- nt_HUD_OurFlagHeight

- nt_HUD_LagometerX

- nt_HUD_LagometerY

- nt_HUD_ScoreTextX

- nt_HUD_ScoreTextY

- nt_HUD_PowerupX

- nt_HUD_PowerupY

- nt_HUD_PowerupWidth

- nt_HUD_PowerupHeight

- nt_HUD_DefragTimerX

- nt_HUD_DefragTimerY

- nt_HUD_DefragMaxX

- nt_HUD_DefragMaxY

- nt_HUD_DefragAvgX

- nt_HUD_DefragAvgY

- nt_HUD_OuterArmorX

- nt_HUD_OuterArmorY

- nt_HUD_OuterArmorWidth

- nt_HUD_OuterArmorHeight

- nt_HUD_InnerArmorX

- nt_HUD_InnerArmorY

- nt_HUD_InnerArmorWidth

- nt_HUD_InnerArmorHeight

- nt_HUD_OuterHealthX

- nt_HUD_OuterHealthY

- nt_HUD_OuterHealthWidth

- nt_HUD_OuterHealthHeight

- nt_HUD_HealthTicX

- nt_HUD_HealthTicY

- nt_HUD_HealthTicWidth

- nt_HUD_HealthTicHeight

- nt_HUD_ArmorTicX

- nt_HUD_ArmorTicY

- nt_HUD_ArmorTicWidth

- nt_HUD_ArmorTicHeight

- nt_HUD_SpeedometerX

- nt_HUD_SpeedometerY

- nt_HUD_ClockX

- nt_HUD_ClockY

- nt_HUD_InputRingX

- nt_HUD_InputRingY

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


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This was done using engine hacks, there was no JK2 1.02 source code back then.

 

Was this done using engine hacks or the source code?

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