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Riyuk

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  1. solved. I simply missed hidden objects in max ;/ My first saber is done ^^
  2. Here is my saber: http://www.sendspace.com/file/jrzskv
  3. I was using this tutorial, and some other on youtube about about UVW unwraping. I did what they said and i have no idea why it doesnt look properly. Especially when it looks how it should in 3ds max http://img40.imageshack.us/img40/6489/buggu.jpg
  4. why is max 8 bad? Should i use gmax? Why?
  5. in modview i can see table on the left side, where are trees ob meshes etc, but in the preview is bugged. Textures, as i said earlier, are on only one mesh
  6. eh, another problem. I put textures on model, it looks good in 3dsmax preview, i exported file, opened in md3view, loaded .skin file aaaand...some parts on hilt arent covered with texture. What is funny, befere loading .skin file oposite parts arent textured on that part of model. Another problem is that after exporting to .glm i cant open it in modview, but it works in game, but earlier mentioned parts of texture are missing ;/
  7. I did, but im not sure if well its my first hilt made from zero and im not sure i know how to put textures on meshes. Can You help me?
  8. Well, i've got a problem. I made hilt in 3DS max 8 cand i can't export it as MD3 without deleting some objects in it. When finally it is exported(without few elements), i cant open it in MD3 view. Error is: "Error loading mesh, found [strange signs] instead of IDP3". Could anyone help me? I can send 3dsmax file to someone who could fix this. If anyone can do this, contact me via xfire 39nitram93 or mail marcinjanus7@o2.pl
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