hahaha yea, I don't think that actually was the error, but reading the manual and believing that that might have been the problem put me on the track to finding the piece that was causing the export error, even if I was wrong about what was actually causing the problem (and still don't know what the issue really was). I'm just happy the model is close to being finished.
If it's not obvious I'm more of an art guy than a technical guy.
Anyway, I'm encountering a new error. I was able to get the model exported, textured with temporary textures, and zip it up into a .pk3 for testing. I booted up a level, and got a "models/players/zero/model.glm has more than 1000 verts on a surface (1981)" error.
However, I know every mesh in my model has less than 1000 verts.
What does this error mean exactly? How to fix it?
...i'm so close to the finish line. I'll be so happy when this project is finished
edit: something to note, I only have textures and no shader file. I'm using several textures from the model I kitbashed. Looking for stuff on google I'm wondering if setting shaders up properly would solve the issue? or is it something I have to fix in Blender...
edit 2: found this forum post
https://jkhub.org/forums/topic/11285-blender-verticle-problem-for-jedi-academy-modview/
which I guess answers my question. Fortunately, only a few objects seem to have over 500 vertices. One of them should be ok to decimate, and the other was made up of a few objects which I mesh joined. Some of those vertices should be ok to just delete, they're not necessary.
So much friction making this model