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FlemoidusMaximus

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Posts posted by FlemoidusMaximus

  1. I noticed that all projectiles (including sabers) pass through the assassin droid's shields as if they weren't even there. I've been searching through the OpenJK code to see if I could fix the issue, but I can't find any specific line regarding shields and hit detection. If anyone has suggestions on how to get the saber to actually hit and damage the shields, it would be appreciated.

  2. Thanks for working on this; it's exactly what I was looking for in a Jedi Academy mod. If it's not too much to ask, is it possible to

     

    - make the Galak_Mech shields deteriorate from lightsaber strikes like in Jedi Outcast (right now it's nearly impossible to damage him since those attacks pass through it)

     

    - make the force destruction projectile not be affected by the AI's tendency to force push projectiles right back

     

    Either way, this project is outstanding!

    redsaurus likes this
  3. It works now; I renamed your executable to match the original (openjk_sp.x86.exe) and there are no more problems. I'm not sure which one is stranger, the fact that Windows 10 prefers a specific name for the executable or the fact that all of the new features work perfectly even when it is renamed. Awesome job with the galak_mech NPC by the way.

  4. I'm not exactly sure what information to provide, but what I can say is that this has happened every time I restart my computer and run the application a few times. It works perfectly in-game. However, when I decide to quit the program from the menu, it says "openjk_sp.x86.exe has stopped working", or something along those lines. Afterwards the program refuses to work and appears stuck in the task host window. Merely ending the process/process tree has no effect on it. I find it strange that the program would mention that it has "stopped" right as I quit, and even stranger that the program can't be stopped manually from task manager once this occurs.

  5. Slight problem: openjk_customsp.x86.exe seems to "crash" every once in a while. It will work the first few times, then it will stop working altogether and won't terminate in task manager or anything else. The only way to make it start again is to shut down the computer and restart. I thought it was my computer at first, until I realized that the standard openjk_sp.x86.exe doesn't have this problem at all. Any thoughts?

  6. redsaurus, could you add either of these?:

     

    -Force Destruction immunity to Force Push (so it acts like the one in Jedi Knight where force users can't repel it)

     

    -Galak_Mech working NPC (so far, only the serenity engine has it, but I'm looking for one that works on OpenJK as a mini-mod rather than a complete conversion)

     

    Either way, I'm very satisfied with what you added to the gameplay so far. Looking forward to the "Kyle" saber stance!

  7. My game was crashing as well, but then I found the solution. Create a shortcut to openjk_sp.x86.exe so, then edit the shortcut. After the full title of the shortcut, add after the quotations, +set fs_game OpenJK. For example, my shortcut reads: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\openjk_sp.x86.exe" +set fs_game OpenJK. The game should run without crashes after this.

     

    As a side note, eezstreet, how do I edit weapon damage directly from a build? Do I need to actually compile the code myself, or can I open up a document within the latest build and edit the values directly? If the answer is yes, which one do I need to edit and how?

     

    Last but not least, thank you for making this excellent project.

  8. It is great to hear that the source code for Jedi Academy and Jedi Knight have been released after a 10 year wait. However, I just now heard of it, so I have several questions concerning the OpenJK Project:

     

    1) How long has the OpenJK Project existed?

    2) Is it an open-source port, similar to GZDooM for Doom or the XLEngine for Dark Forces and Daggerfall?

    3) Is there a direct download link available now? If so, could you provide one?

     

    Feedback to these questions would be greatly appreciated, and thank you to the people who are making this OpenJK project. Even during the days of filefront, this would have sounded too good to be true :)

     

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