Jump to content

Piaujeymer

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by Piaujeymer

  1. 9 hours ago, mrwonko said:

    I currently do not see the connection between the title of this thread and your message. Please describe in more detail what steps you have performed. How do you merge glas?

    I used blender to extract a few animation frames to replace in another humanoid gla, then I used dragon to merge the game's humanoid gla and the extracted animation gla, but then when i open modview and the model is completely invisible, I saw another topic that said that you need the root pose as the first frame in order for it to work but I dont really know how to do that

  2. On 1/29/2024 at 8:00 AM, AshuraDX said:

    Hey Piau,

    Which version of 3ds max do you use?

    Unfortunately @Archangel35757 has not yet compiled the plugins for 3ds max 2023+

    The latest version you can use is 3ds max 2022.

    If you already use max 2022, can you share details on how you tried to install the plugin or any error messages max displays?

    Are you using my CAT Rig Guide for exporting the animations?

     

    If you want to use something other than 3ds max, look at Blender. But there you will deal with .gla files directly which involves a very different process of merging your new gla with an existing file and then editing the animation.cfg by hand.

    I use the 2024 version and the error that pops up is DLL failed to initialize Error code 127. Is there any way to downgrade 3ds max?

  3. Hey guys, I've made standing animation for my character in 3ds max and so far it's working nice. But the one problem i'm having is that i cant install the xsi plugin in the program as the latest version i found was from 2022 and 3ds isnt installing it. I want to know if there's another way of exporting the animation as xsi, or just straight up another program that i can use to make new animations.

×
×
  • Create New...