I'm currently working on an ffa3 entity mod for my server and I have all of the shader swapping entities ready and working. There is just one huge issue of how the materials are lit by the game. The snow becomes yellow due to ffa3s sun, some materials have no lighting at all, and some are just basically fullbright. Is there anything I could do to the worldspawn to fix these lighting issues? I've been looking for alternative shaders to use and they are all either fullbright, very effected by the sun, or not lit at all. Any help is appreciated, thank you!