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zezeri

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Posts posted by zezeri

  1. It's just my personal experience of playing the game for a few years, that I've never really experienced any heavy/game-breaking bugs. Ofc there are always some bugs/memory leaks/whatever, there's barely any perfect programm, I guess.

    Nonetheless, I'm not that experienced with JKA modding, so you're most likely right.

  2. Obviously NPCs can never be as challenging as real players. But playing against Desan or tavion with dismemberment enabled is not that easy for noobs like me :P. Online battles are also nice, but in a totally different way IMO. There it's about competing, it's basically a sword fighting game with a few techniques that are like a MP gameplay paradigm. I don't want to degrade it, it's sure a lot of fun.


    But what makes the SP so compelling for me, is the cinematic, Star-Wars-like experience. All sorts of force powers are used, sabers are thrown, jumps made etc. It may not be the most effective fighting stance, but it feels very authentic and epic to me. Plus the mentioned fluency of SP compared to MP.

  3. I'm playing JKA SP mostly.

     

    What makes me coming back to it, is the saber and force combat. The story is weak, the graphics are outdated, but the saber/force combat and star wars feeling haven't been matched by any other star wars game out there. I just love choking reborns while throwing my saber at his buddies or letting all of them fly. Now when I really want a challenge I spawn tavion_new or desann, which is always very challenging and fun. The situations that come from the combat are sometimes really cinematic and epic.

     

    That's why I'm playing it.

    katanamaru and Setlec like this
  4. Well I think that Jedi Academy is a farely well working game. I barely experience any bugs, but that might be because I'm using Windows and playing SP mostly. Still, it's nice to see some bugs being fixed.

     

    I guess, that this project is a lot about practicing ?

  5. hi guys, I'm Zezeri and I've been a JKA fan for a few years now. I'm playing mostly SP (Shameful, I know :P) , but I just love fighting evil sith and watching in slow motion how my saber slashes them to oblivion :-)  Now with the source code being released, I'm very interested in what's going to happen next :-).
     
    Currently I'm working with CryEngine3.
     
    Naturally, I'm more into level designing, but I'd love to add some nice features to JKA, i.e. lensflares for lightsabers. So I'll perhaps look into c++ a bit.

    katanamaru and therfiles like this
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