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Slash

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Files posted by Slash

  1. Widescreen levelshots

    Description
    This modification brings reworked levelshots, with a higher resolution, and is designed for use on a monitor with a 16:9 ratio.
    They were shot at 1920x1080, and then scaled to 2048x1024 (the dimensions need to be powers of 2).
    While they're slightly different from the original levelshots, they were shot roughly in the same location on each map, and with a similar camera angle.
    As of version 1.0, this mod includes levelshots for all 56 base maps (33 single player maps + 23 multiplayer maps).
    Note:
    widescreen_levelshots.pk3 includes all of the levelshots.
    Most were re-shot using the game engine.
    A few of them had no in-engine screenshot, originally: t1_danger t1_rail t2_dpred t2_rancor t3_byss vjun1 For these 4 maps, widescreen_levelshots.pk3 includes AI-upscaled versions. widescreen_levelshots_bonus.pk3 includes only brand new, in-engine levelshots for these 6 maps. Loading a map in multiplayer causes the levelshot to be displayed fullscreen, which makes the original levelshots (512x512) horribly pixelated, and somewhat stretched.
     
    Installation instructions
    Put widescreen_levelshots.pk3 in your GameData/base folder.
    Optionally, to replace the levelshots of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 by in-engine screenshots, you can also put widescreen_levelshots_bonus.pk3 in your GameData/base folder.
     
    Acknowledgements
    Here's a list of mods, tweaks, and tools that were used to create the levelshots:
    The textures come from a mod named "Jedi Academy 2019 Edition - 4K Textures", which provides AI-upscaled versions of the original textures.
    Link: https://www.nexusmods.com/starwarsjediknightjediacademy/mods/6 I used ReShade (https://reshade.me/) to inject some post-processing: Ambient Occlusion (MXAO [qUINT_mxao.fx]) Anti-aliasing (usually SMAA [SMAA.fx], sometimes FXAA [FXAA.fx]SMAA [SMAA.fx]) Screen Space Reflections (SSR [qUINT_ssr.fx]) - only on a few select maps The upscaled versions of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 were created with Upscayl / Real-ESRGAN: https://github.com/upscayl/upscayl https://github.com/xinntao/Real-ESRGAN I used GIMP to resize the images, and in some cases, perform some gamma correction, or other minor edits.

    167 downloads

       (0 reviews)

    6 comments

    Updated

  2. Lugormod Stash Icon

    Description
    This modification replaces the ugly square that you see when you pick up a money stash on a Lugormod server, by a datapad icon.
     
    Installation instructions
    If you're using a 16:9 resolution (such as 1920x1080), put lugormod_stash_icon_widescreen.pk3 in your GameData/lugormod folder.
    If you're using a 4:3 resolution, put lugormod_stash_icon.pk3 in your GameData/lugormod folder.
     
    Technical details
    By looking at the Lugormod source code, I was able to determine that the money stash is implemented as a "neutral flag powerup".
    By looking at the code from Jedi Academy (OpenJK), I found out that the "neutral flag powerup" points to the following icon: icons/iconf_neutral1.
    Except, it doesn't exist in Jedi Academy, which results in the ugly default texture being displayed, also known as the "alphasquare".
    In fact, the whole "icons" folder doesn't exist in JKA's assets.
    All this mod does, is add an icon named icons/iconf_neutral1.tga, that represents a datapad.

    29 downloads

       (0 reviews)

    1 comment

    Updated

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