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Naht00's Achievements

  1. So, I figured out how to do what I needed by looking at the SHADERS for similar in-game textures and changing what values I needed to. So far, I've figured out how to do everything from glass to animated textures. The keys and values in the shader files are making more sense now. As for the music, it seems to be working fine. The gap is just long enough to give the piece resolution before playing again. Thank you all very much for your help; it is truly appreciated.
  2. So, pk3s work fine now. Not sure exactly why it wasn't working before; perhaps I had the directories set up wrong, who knows. I do have some other questions, though I'm not sure if I should start a new topic for them: First, I want to include custom music with the pk3. Second, I will need some guidance in making SHADER files for various custom textures; I have no idea where to even start with this (yes, I've looked at the official online documentation for shaders by Icculus, it makes no sense to me). If anyone can help or at the very least point me in the right direction, it would be much appreciated.
  3. Alright, /sv_pure 0 did it. The textures are indeed directly in their own folder in base/textures/mapname. Now for another question: When I attempt to distribute the map as a pk3, I am still having issues with the gray squares of doom. I have the textures included in the pk3, of course. They are included in a dedicated textures/mapname folder within the pk3. Any suggestions for this issue?
  4. I have created some custom textures for use on custom maps. So far, I haven't created anything special; they're just plain solid textures. They show up fine in the GTK Radiant editor, but they don't display at all in game (I get a bright gray and white surface instead). They are 256x256 JPEG files, and are placed in base/textures/mapname. I have been trying for quite some time to figure this out; any help is appreciated.
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